Thunderhead Engineering Pathfinder 2019.1.0508 | 324.8 mb
Pathfinder product Thunderhead Engineering, utility software to simulate the evacuation of personnel from the various facilities.

Pathfinder product Thunderhead Engineering, utility software to simulate the evacuation of personnel from the various facilities. With this program, the population of people under certain critical conditions such as earthquake, fire, flood and drain of a specified location, and the simulation is performed based on various parameters. Characteristics of individuals involved in stress and personal injury and obstruction of exits and so on. This application is unlike flow models based or cell-based, with the power of techniques, research on the capabilities of the gaming industry and computer graphics to simulate realistic to do to use it more tangible and closer to reality and only one application is not purely computational and simulation. Pathfinder essential tools for making the right decision for the design of systems resistant to various disasters, including fires offer. By simulating multilateral and change the properties of different scenarios can be explored and finally the critical limits, minimum and maximum for states to anticipate and remedy the cynical and Khvshbyanh.
Pathfinder is a simulator-based OS (operating here as humans), each individual based on a set of parameters and characteristics of its own into the simulation environment and independently decide its own, this next advanced motion system and 3d modeling makes it unlike other competitors more realistic simulations gives us
Features and software, Thunderhead Engineering Pathfinder:
-AutoCAD DXF and DWG file support to enter the simulation environment
-Accurate simulation of walking with the possibility of a change of pace
-Simulation of multimode Streering and SFPE
-The possibility of three-dimensional visualization and high quality
-Characterization and different parameters for individuals
-Asin walk from various places such as staircases, escalators, tourist routes and ramps and ...
-Ability to customize the size and population density
-3d detailed presentation and evaluation of simulation results
-Ability to import files and PyroSim FDS to simulate different modes of fire, smoke, toxic fumes and heat and

        -This release adds dimensioning and labeling tools for results, additional VR hardware support, new analysis options to visualize occupant movement, and bug fixes.
-Added options to color occupants by profile or behavior when not viewed as people.
-Added total jam time on open surfaces, stairs, and ramps to occupants summary output.
-Added navigation surface type (open, stairs, or ramp) to occupants detailed output.
-Added a new filter to set visibility state of behaviors.
-Changed the "Reset All" action to ignore view objects when placing the camera.
-Fixed a bug where occupants might get stuck in crowded crossflow situations.
-Fixed a bug where occupants might gather too close if there is another nearby occupant nearby who is counter-flowing.
-Fixed a bug in the simulation progress dialog that might cause some letters to appear as boxes or question marks when using non-Latin based languages.
-Fixed a bug where occupants might get stuck on or near single-step stairs that slope slightly backward.
-Fixed a bug where the application window might shrink every time an occupant source was selected.
-Fixed a bug where the application might not be able to open an existing PTH file.
-Fixed a bug where an occupant might stop considering a door forever if there is counterflow at the door, even if the counterflow dissipates.
-Fixed a bug where the roaming movement speed was not being set properly when importing or opening a model, or when resetting the view.
-Fixed a bug where clicking the "Show Navigation Geometry" filter incorrectly hid agents and behaviors.
-Fixed a delay that could occur in large models when opening dialogs used to select doors and rooms.
-Fixed an issue that caused the 3D renderer to show some Unicode characters as boxes.
Changes to Results:
-Added the ability to draw linear dimensions.
-Added the ability to draw custom labels.
-Added the ability to show/hide floors.
-Added support for the HTC Vive, Vive Pro, and many other OpenVR/SteamVR headsets when in VR mode.
-Added the ability to color occupants by profile or behavior for new simulations when occupants are not viewed as people.
-Added the ability to dynamically color occupants by their speed, time to exit, or view direction.
-Added the ability to rename items using the context menu.
-Added the ability to show floors containing the current selection.
-Fixed a bug where views and tours made in the Results would not save/restore correctly in non-English versions if the results are closed and reopened.
-Fixed a bug in some international versions where FDS results might fail to load if a SMOKEVIEW_ID is specified for a particle.
-Fixed a bug where the last part of an occupant's path might not draw correctly.
-Fixed a bug where importing _session.json file could cause a crash.
-Fixed a bug where the color bar might not update properly for particle quantities.
-Fixed a bug where objects might pop in and out of view when floors are laid out horizontally.
-Fixed an issue that caused the 3D renderer to show some Unicode characters as boxes.   
System Requirements:
OS:Microsoft Windows 7 or newer
CPU:Intel Core i7 2.60 GHz processor or higher
Memory:4 GB (required) / 8 GB (recommended)
GPU:Support for OpenGL 1.2 (required) / Support for OpenGL 3.2 (recommended)

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