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Sitni Sati releases FumeFX™ 5.0.4 update for Autodesk® 3ds Max®. In addition to bug fixes, this update includes GPU Viewport support for 3ds Max 2020.1 detachable viewports that allows artists to use detached view as they were using the old FumeFX preview window. FumeFX 5.0.4 adds more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. Another great addition is the Parameter Check dialog that allows users to quicky determine which simulation parameters were changed from their default values.

FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

Fume FX is our goto package for all of our atmospheric needs. FumeFX's quality and speed are unparalleled in any other package. Our cinematics rely on FumeFX's ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard's worlds to life. Without it, our Director's vision would often be unachievable in any reasonable time frame. We're confident that whatever effect is demanded of us, FumeFX will be there to help us make it happen.

Features and SitniSati FumeFX:
-accurate simulation and high natural gas phenomena such as explosions, smoke
-Full support for more versions of DS Max from 2013 to 2018
-The new feature using PDC bits
-Good size for a plug-in graphics and animation
-The new multi-view feature preview

System Requirements:
OS:Windows 8 64-bit and Windows 10 64-bit.
Memory:minimum of 8Gb memory are recommended.
CPU:Processors with at least SSE 4.1 are required.
Support:3DSMAX 2014-2020

WHATS NEW:
What's new in FumeFX 5.0.4 for 3ds Max:

Viewport:
-Added compatibility with 3ds max 2020.1 undockable viewport. You can now use it in the same fashion as the old FumeFX Preview Window.
-Fixed when GPU viewport is in maximized ortho/persp/cam view and then changed to another persp/cam view it will stop displaying.
-Fixed FumeFX Wind display bug with Spherical type and Linear falloff.
-Fixed VRay lights that didn't work inside the GPU Viewport.

User Interface:
-Added Turbulence Noise rasterized view.
-Changed Turbulence noise parameter Offset renamed to Time Offset.
-Changed Simulation rollout layout.
-Changed FumeFX Wind Scale parameter is now in world units, like it is for the Turbulence Noise inside the FumeFX dialog.
-Added FumeFX Wind to the list of objects to create from obj/sources dialog.
-Added Parameter Check option to the FumeFX menu.

Simulation:
-Fixed tyFlow particle velocities that were too large.
-Added Affect Velocity Magnitude Mode to Turbulence Noise.
-Added Small Detail Scale parameter to Turbulence Noise.
-Added Small Detail Amount parameter to Turbulence Noise.
-Added Small Detail Scale parameter to FumeFX Wind.
-Added Small Detail Amount parameter to FumeFX Wind.
-Added noise preview to FumeFX Wind.

Rendering:
-FumeFX 5.0.4 is built with Arnold® 5.3.1.1.
-Fixed not working Falloff with Arnold® render.
-Fixed FumeFX for 3ds max 2020 that didn't show FumeFX and FusionWorks Render Elements.

HOMEPAGE

Код:
https://www.afterworks.com/

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