https://i122.fastpic.org/big/2023/0728/ff/b394bd3e0613850eb1a0e6c97ad3bfff.jpeg
Published 7/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.43 GB | Duration: 7h 49m
Harnessing Unity's XR Toolkit: Custom Interactions, Procedural Generation, Unity's Event System and Audio Management
Free download скачать What you'll learn

Learn how to harness the power of Unity's XR Interaction Toolkit.
Use Unity's XR Interaction Toolkit's Interaction & Locomotion Modules to build immersive XR experiences.
Discover how to design and implement custom interactions for UI elements, interactable game objects, and hinges.
Provide users with intuitive and engaging XR interactions.
Learn advanced techniques to procedurally generate walls and environmental elements.
Build dynamic and varied XR worlds efficiently.
Harness the power of Unity's Event System to streamline XR interactions, enabling communication between different elements of your XR experience.
Explore the techniques and best practices to integrate spatial audio into your XR projects, enhancing the sense of presence and realism for users.
Requirements
To get the most from this course you should be familiar with the Unity editor and have beginner to Intermediate C# knowledge
Access to a VR headset is recommended but not required, as you can use the mock headset in the XR interaction toolkit to enter play mode on your PC.
Description
Want to make Virtual Reality games and apps in Unity?Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?Then this course is for you! ​Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC - meaning you don't need a VR headset to create VR games!In this course, you'll learn how to harness the power of Unity's XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.You'll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge. You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You'll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Dive into the extraordinary world of VR and begin your XR journey today!
Overview
Section 1: Introduction & Setup
Lecture 1 Assets and XR Management
Lecture 2 Set Up Unity & VS Code
Lecture 3 VS Code Issues?
Lecture 4 Community & Support
Lecture 5 Accessing Our Projects
Section 2: Locomotion System
Lecture 6 Section Intro - Locomotion System
Lecture 7 Teleportation System
Lecture 8 Refining The Teleport System
Section 3: XR Grab & Socket Interactables
Lecture 9 Adding Grabbable Game Objects
Lecture 10 Grabbable Objects and Sockets
Lecture 11 Key Socket Lock System
Lecture 12 Customizing The Drawer Grab Interactions
Lecture 13 Drawer Movement and Limit Checks
Lecture 14 Finishing The Drawers Limit Checks
Section 4: UI Interactions
Lecture 15 Section Intro - UI Interactions
Lecture 16 Adding UI Button Interactions
Lecture 17 Adding UI Ray Interactors With Events
Lecture 18 Converting The Button To An Interactable
Lecture 19 Changing The Message Text With Code
Lecture 20 Starting The Combination Lock
Lecture 21 Checking The Combination
Section 5: Interactable Hinges
Lecture 22 Intro To Interactable Hinges
Lecture 23 Creating A Simple Hinge
Lecture 24 Adding Lock Mechanics To The Hinge
Lecture 25 Limiting The Rotation Of The Hinge
Lecture 26 Checking The Hand Distance Limits
Lecture 27 Adding Collision Limits To The Door
Lecture 28 Setting Up A New Door Interactable
Lecture 29 The Door: Final Tests And Refactoring
Section 6: The Wall
Lecture 30 Building The Wall
Lecture 31 Spawning Wall Cube Prefabs
Lecture 32 Procedural Column Generation
Lecture 33 Adding Editor Build Wall Functionality
Lecture 34 Deleting The Wall
Lecture 35 Destroying The Wall
Lecture 36 Adding Wall SFX & The Explosive Device
Lecture 37 Adding Remote Detonation
Section 7: Audio Management
Lecture 38 Audio Management Concepts And Set Up
Lecture 39 Adding Grab Interactable SFX
Lecture 40 Adding Drawer Movement SFX
Lecture 41 Adding SFX To Socket Interactions
Aspiring XR Developers: Those who want to enter the world of VR development and learn XR interaction techniques to build immersive applications.,Game Developers: Game developers interested in expanding their skillset to include XR interactions, enabling them to create engaging XR games and experiences.,Designers and Storytellers: Creatives interested in using XR technology to design interactive environments and storytelling experiences for enhanced user engagement.

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Код:
https://www.udemy.com/course/unity-vr-game-development/








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