https://i.imgur.com/s5Mpn67.jpeg

[center]Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 498.45 MB | Duration: 1h 44m[/center]

You only need One line of code to Save your Data, and I'm going to show you How

�� What you'll learn
Learn how to create your own, Super Generic, Save System
Learn how to create a Save System for all your Games
Learn the different ways you can save data in Unity
Learn how to write Clean Code

�� Requirements
The desire to learn !
C# Basics
If you've taken some of my courses, it's a plus ;)

�� Description
After making that many courses, I've noticed that some aspects of game dev start repeating themselves.One of these aspects is Saving !Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.It's not the best way of saving, but it's Quick, and quite Reliable.For more complex data structures, like the states of the world in my Hybrid Casual Course, I've Serialized my data into a separate file.This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.I started being bothered by saving data after making the Suika course, for the shop, I had to save the states of the skins. Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs.That was enough, it was time to create something Better, something Simpler, something I could use and Reuse without rewriting the same lines of code everytime.Let me present you my new friend, SIJIL, a SleekIngeniousJaw-droppingImpeccableLegendary Save System for all your Unity Games!After making SIJIL yourself, you will be able to Save your Data in 1 Line of Code.After making SIJIL yourself, you will be able to Load your Data in 2 Lines of Code.I invite you to watch the presentation video if you haven't already seen it, to better understand the power of this Save System.If you've seen the video, the logical next step is to Enroll in the course. So Let's start Learning together, and Save (No Pun Intended) a bunch of time !

�� Overview
Section 1: Introduction

Lecture 1 Introduction

Section 2: The First Steps

Lecture 2 Presentation

Lecture 3 Saving the Player Position

Lecture 4 Saving the Door State

Lecture 5 Saving Coins is Different

Lecture 6 GUIDs are life Savers

Section 3: Saving to a File

Lecture 7 Writing & Reading data to a File

Lecture 8 Adding a GameData class

Lecture 9 Loading Using Our New Game Data

Lecture 10 Issue with Dictionnaries

Section 4: A New Way of Using JSON

Lecture 11 A Better Free JSON Package

Lecture 12 Our New Game Data

Lecture 13 Saving Our New Generic Data

Lecture 14 Loading Our New Generic Data

Lecture 15 Loading More Stuff

Section 5: Extra Tests

Lecture 16 Testing More Data Types

Section 6: Bonus Section

Lecture 17 Bonus Lecture

Anyone who wants to create the Only Save System they will ever need

https://i.postimg.cc/VkSJ5scZ/vAvBU3y.gif

��[color=#ff3333] Let'S Code The Only Save System Your Unity Games Will Need[/color] (498.45 MB)
NitroFlare Link(s)

Код:
https://nitroflare.com/view/8879C59264FC974/Lets.Code.The.Only.Save.System.Your.Unity.Games.Will.Need.rar


RapidGator Link(s)

Код:
https://rapidgator.net/file/9bfd7e3516d22a2cc939f7dd95e6ba02/Lets.Code.The.Only.Save.System.Your.Unity.Games.Will.Need.rar