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[center]Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 446.35 MB | Duration: 1h 40m[/center]

Building Better Software with Objects

�� What you'll learn
Fundamentals of object-oriented programming (OOP)
Design and implement custom classes to model real-world entities
Significance of access modifiers in controlling the visibility and accessibility of class members
Advanced OOP concepts such as operator overloading, static variables and so on
Practical examples and case studies, including the development of an ATM machine

�� Requirements
Basics of python

�� Description
In this course, we'll explore a fun way to write computer programs called 'object-oriented programming' or 'OOP'. Think of it like building with blocks. Each block is like a special thing called an 'object'. We'll start with the basics. We'll learn what objects and classes are. Objects are like the things around us, like a car or a cat. Classes are like blueprints for making those things. We'll learn how to make our own objects and use them to solve problems.One cool thing we'll learn is called 'inheritance'. It's like passing down traits from parents to children. In programming, it means we can reuse code from one class in another class. This makes our programs easier to understand and saves us time.We'll also learn about 'encapsulation'. It's like putting things in a box. We'll keep some things hidden inside our objects and only show what's necessary. This makes our programs safer and easier to use.By the end of the course, you'll be able to create your own programs using OOP. You'll be able to make things like a pretend ATM machine, where you can deposit and withdraw money. You'll also be able to model real-world things like cars and animals.So, if you want to become a better programmer and build cool stuff, this course is for you! Get ready to have fun and learn some awesome new skills!

�� Overview
Section 1: Introduction to OOPS

Lecture 1 Introduction

Lecture 2 Classes and Objects

Lecture 3 Magic Methods in OOPS

Section 2: Custom Class creation

Lecture 4 Self

Lecture 5 Custom Class

Section 3: Variables in OOPS

Lecture 6 Instance Variable

Lecture 7 Reference Variable

Lecture 8 Static Variable

Lecture 9 Pass by Reference

Section 4: Encapsulation In OOPS

Lecture 10 Encapsulation Part-1

Lecture 11 Encapsulation Part-2

Lecture 12 Getters and setters

Section 5: Collection of objects and Access Modifiers

Lecture 13 Collection of objects

Lecture 14 Access Modifiers

Section 6: Inheritance in OOPS

Lecture 15 Introduction to inheritance

Lecture 16 Single Inheritance

Lecture 17 Multiple Inheritance

Lecture 18 Multilevel Inheritance

Lecture 19 Hierarchical Inheritance

Section 7: Polymorphism in OOPS

Lecture 20 Introduction to polymorphism

Lecture 21 Super Keyword

Lecture 22 Operator Overloading

Section 8: ATM Machine

Lecture 23 ATM Machine

Beginner programmers who want to learn object-oriented programming (OOP) concepts from scratch

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��[color=#ff3333] Object Oriented Programming Using Python Beginner To Pro[/color] (446.33 MB)
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Код:
https://nitroflare.com/view/768408ED9314684/Object.Oriented.Programming.Using.Python.Beginner.To.Pro.rar


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Код:
https://rapidgator.net/file/898874df077c4936f90ffbfa9c71ad3c/Object.Oriented.Programming.Using.Python.Beginner.To.Pro.rar