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How To Create A 3D Survival Game In Godot 4.2 With Gdscript 
Published 3/2024 
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz 
Language: English

| Size: 9.62 GB[/align]
| Duration: 14h 57m 
Learn to Create a First Person Survival Game with Godot 4.2 and GDScript. Systems, Gameplay, Design, You'll Learn it All

[b]What you'll learn[/b]

Master Godot Game Development: Learn 2D, 3D, AI, Physics, Animations, Audio and Much More!

Robust Systems Architecture in Godot: Global Communication, Controllers, Configs, Custom Resources

Clean Gameplay Systems in GDScript: Managers, Multithreading, Composition, Inheritance, Viewports

Overcome Common Game Development Obstacles Easily, Using: Raycasting, Physics Layers, UI Layers, Rendering Techniques

Better File Hierarchy

Using Plugins in Godot

Overall Creating Clean, Scalable and Flexible Systems as an Extremely Solid Base for Bigger Games

[b]Requirements[/b]

Small understanding of game engines or programming will help you, but not necessary

[b]Description[/b]

Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4.2.1 and GDScript programming language. Embark on an exciting journey where you'll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.Throughout this course, you'll be equipped with the knowledge and tools needed to bring your game ideas to life. Learn the fundamentals of game design as you build a first-person survival game from scratch, complete with intricate mechanics such as item gathering, crafting, hunting, cooking, and building.One of the core focuses of this course is on establishing a solid systems architecture. You'll delve into creating a well-structured project file hierarchy and develop high-quality, flexible, and scalable game systems with clean and efficient code. By the end, you'll possess the skills to create games that are not only engaging but also easily maintainable and expandable.Here's a glimpse of what we'll cover:Implementing a first-person controllerMastering raycasts for precise object detection and interactionAdding immersion with sound effects and animationsEnhancing visual effects with particles and tweensImplementing a state machine AI for enemy behaviorEstablishing a global event system for efficient communication between game elementsDesigning robust inventory and item equipping systemsImplementing a dynamic day and night cycle for realistic gameplayEnhancing visual aesthetics with a water shader and custom lighting effectsUtilizing plugins for added functionality and multithreading for improved performanceCreating custom resourcesBy the end of this course, you'll have the skills and confidence to create your own 3D first-person survival game, ready to share with the world. Join us on this thrilling adventure and turn your game development dreams into reality!

Overview

Section 1: Let's Get Started

Lecture 1 Setting Up The Project

Lecture 2 Player Character

Lecture 3 Interactable Items

Lecture 4 HUD, Events and Bulletins

Lecture 5 Scene Hierarchy And Stages

Section 2: Items

Lecture 6 Item Resources

Lecture 7 Inventory Manager

Lecture 8 Player Menu 1 - UI

Lecture 9 Player Menu 2 - Items

Lecture 10 Player Menu 3 - Item Descriptions

Lecture 11 Crafting 1 - Pre-configurations

Lecture 12 Crafting 2 - Creating New Items

Lecture 13 Hotbar

Lecture 14 Item Equipping

Lecture 15 Axe Swinging

Section 3: Gameplay

Lecture 16 Woodchopping

Lecture 17 First Person Weapons Rendering Problem

Lecture 18 Player Energy

Lecture 19 Player Health

Lecture 20 Eating

Lecture 21 Coal Mining

Lecture 22 Peaceful Animal

Lecture 23 Animal Fleeing

Lecture 24 Hostile Animal

Lecture 25 Building

Lecture 26 Campfire

Lecture 27 Cooking 1 - Pre-configurations

Lecture 28 Cooking 2 - UI

Lecture 29 Cooking 3 - Logic of Cooking

Lecture 30 Adding All Items

Lecture 31 Populating The Island

Section 4: Finalization

Lecture 32 Water Shader

Lecture 33 Music

Lecture 34 SFX 1 - System Sounds

Lecture 35 SFX 2 - Dynamic Spatial Sounds

Lecture 36 SFX 3 - Static Spatial Sounds

Lecture 37 Day And Night Cycle

Lecture 38 Sleeping

Lecture 39 Main Menu

Lecture 40 Pause Menu

Lecture 41 Threaded Stage Loading

Lecture 42 Settings

Lecture 43 Saving And Loading Settings

Lecture 44 Ending The Game And Credits

Lecture 45 Fixes

Lecture 46 Polish

Lecture 47 Recap

Game developers who want to learn more sophisticated and clean systems architecture and game systems,Beginners who want to start their game development journey with a strong foundation
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Код:
https://rapidgator.net/file/256731e70de36d41dc958c21c5d3c51b/
https://rapidgator.net/file/c4f56826c5e8c6fff6f9caf164c998bc/
https://rapidgator.net/file/9c6318db4f37457b8872175bb5c74575/
https://rapidgator.net/file/4a787683a8be4804834704c9e2b06238/

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Код:
https://ddownload.com/g1hnkio8jp3f
https://ddownload.com/l67mjawrfbht
https://ddownload.com/ui641c45riy4
https://ddownload.com/7wq2kceoccll

How to Create a 3D Survival Game in Godot 4 2 with GDScript