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download скачать Free download скачать : Pikuma 3D Computer Graphics Programming
mp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz
Genre:eLearning | Language: English | Size:74.04 GB

Files Included :

1  Introduction and Learning Outcomes.mp4 (990.29 MB)
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2  How to Take this Course.mp4 (23.7 MB)
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3  Words of Encouragement.mp4 (173.7 MB)
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1  Line Equation.mp4 (537.8 MB)
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2  DDA Line Drawing Algorithm.mp4 (879.98 MB)
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3  Coding a Function to Draw Lines.mp4 (275.38 MB)
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1  Dynamic Arrays.mp4 (224.19 MB)
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2  Dynamic Mesh Vertices and Faces.mp4 (168.21 MB)
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1  OBJ Files.mp4 (447.73 MB)
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2  Exercise- Loading OBJ File Content.mp4 (208.02 MB)
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3  Loading OBJ File Content.mp4 (314.69 MB)
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1  Back-face Culling Motivation.mp4 (278.76 MB)
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10  Back-face Culling Algorithm.mp4 (276.04 MB)
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11  Back-face Culling Code.mp4 (437.07 MB)
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13  Vector Normalization.mp4 (542.08 MB)
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3  Vector Magnitude.mp4 (332.34 MB)
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4  Vector Addition and Subtraction.mp4 (205.17 MB)
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5  Vector Scalar Multiplication and Division.mp4 (34.7 MB)
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6  Vector Cross Product.mp4 (408.74 MB)
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7  Finding the Normal Vector.mp4 (351.83 MB)
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8  Dot Product.mp4 (629.02 MB)
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1  Triangle Fill.mp4 (421.78 MB)
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10  Avoiding Division by Zero.mp4 (104.88 MB)
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12  Different Rendering Options Solution.mp4 (290.47 MB)
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15  Colored Triangle Faces.mp4 (300.41 MB)
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2  Flat-Bottom - Flat-Top Technique.mp4 (289.86 MB)
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3  Activity- Find Triangle Midpoint.mp4 (257.02 MB)
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4  Solution to the Triangle Midpoint.mp4 (511.19 MB)
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5  Coding the Triangle Midpoint Computation.mp4 (185.14 MB)
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6  Flat-Bottom Triangle Algorithm.mp4 (575.22 MB)
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7  Flat-Bottom Triangle Code.mp4 (394.51 MB)
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8  Flat-Top Triangle Algorithm.mp4 (313.46 MB)
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9  Flat-Top Triangle Code.mp4 (204.69 MB)
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1  Painter-s Algorithm.mp4 (411.59 MB)
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3  Coding a Sorting Function.mp4 (596.7 MB)
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1  Matrices Overview.mp4 (685.49 MB)
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2  Matrix Operations.mp4 (646.43 MB)
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3  Properties of Matrix Multiplication.mp4 (498.84 MB)
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4  Examples of Matrix Multiplication.mp4 (411.57 MB)
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6  2D Rotation Matrix.mp4 (406.1 MB)
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1  3D Matrix Transformations.mp4 (540.82 MB)
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10  The World Matrix.mp4 (506.43 MB)
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11  Order of Transformations.mp4 (70.71 MB)
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12  Translation is Not a Linear Transformation.mp4 (613.18 MB)
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2  3D Scale Matrix.mp4 (594.82 MB)
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3  Matrix Typedef.mp4 (103.87 MB)
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4  Scale Matrix Code.mp4 (331.99 MB)
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5  3D Translation Matrix.mp4 (549.26 MB)
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6  Translation Matrix Code.mp4 (112.88 MB)
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7  3D Rotation Matrices.mp4 (585.2 MB)
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8  Rotation Matrix Code.mp4 (162.29 MB)
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1  Defining a Projection Matrix.mp4 (711.3 MB)
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2  Populating our Perspective Projection Matrix.mp4 (581.71 MB)
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3  Coding the Perspective Projection Matrix.mp4 (425.11 MB)
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4  Exercise- Projecting Negative Values.mp4 (158.14 MB)
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5  Projecting Negative Values.mp4 (408.74 MB)
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7  Row-major and Column-major Orders.mp4 (499.86 MB)
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1  Flat Shading.mp4 (969.2 MB)
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2  Coding Flat Shading - Light.mp4 (406.66 MB)
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4  Smooth Shading Techniques.mp4 (483.39 MB)
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6  Inverted Vertical Screen Values.mp4 (159.39 MB)
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1  Project Dependencies.mp4 (679.91 MB)
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2  A Quick Note for Windows Users.mp4 (104.82 MB)
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3  Project Folder Structure.mp4 (107.82 MB)
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4  The Compilation Flow.mp4 (108.27 MB)
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5  Working with Makefiles.mp4 (54.66 MB)
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6  Configuring Visual Studio on Windows.mp4 (203.48 MB)
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1  Texture Mapping.mp4 (823.55 MB)
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10  Visualizing Textured Triangles.mp4 (587.65 MB)
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2  Representing Textures in Memory.mp4 (758.36 MB)
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3  Texture Typedef.mp4 (452.25 MB)
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4  Textured Triangles.mp4 (250 MB)
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5  Textured Flat-Bottom Triangle.mp4 (815.63 MB)
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6  Textured Flat-Top Triangle.mp4 (194.13 MB)
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7  Barycentric Coordinates.mp4 (1.17 GB)
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8  Barycentric Weights -α- β- γ-.mp4 (1.03 GB)
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9  Function to Compute -α- β- γ-.mp4 (537.04 MB)
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1  Perspective Correct Interpolation.mp4 (1.79 GB)
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2  PS1 Games and Affine Texture Mapping.mp4 (56.09 MB)
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3  Perspective Correct Interpolation Code.mp4 (781.22 MB)
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6  Inverted Cube UV Coordinates.mp4 (173.23 MB)
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1  Decoding PNG Files.mp4 (660.34 MB)
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2  Loading PNG File Content.mp4 (391.07 MB)
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3  Freeing PNG Textures.mp4 (25.9 MB)
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1  Loading OBJ Texture Attributes.mp4 (772.82 MB)
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2  Preventing Texture Buffer Overflow.mp4 (731.97 MB)
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4  Visualizing Textured OBJ Models.mp4 (236.59 MB)
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1  Z-Buffer.mp4 (642.37 MB)
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2  Z-Buffer Code.mp4 (399.57 MB)
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3  Exercise- Z-Buffer for Filled Triangles.mp4 (193.1 MB)
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4  Implementing a Z-Buffer for Filled Triangles.mp4 (193.83 MB)
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5  A Discussion on Dynamic Memory Allocation.mp4 (876.08 MB)
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1  Camera Space.mp4 (988.46 MB)
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2  Look At Camera Model.mp4 (631.18 MB)
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3  Look At Transformations.mp4 (943.85 MB)
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4  The LookAt Function.mp4 (406.92 MB)
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5  Coding the LookAt Function.mp4 (419.99 MB)
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7  Variable Delta-time.mp4 (196.74 MB)
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8  A Simple FPS Camera Movement.mp4 (461.99 MB)
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9  Coding a Simple FPS Camera Movement.mp4 (618.77 MB)
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1  Frustum Clipping.mp4 (756.1 MB)
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10  A Function to Clip Polygon Against Planes.mp4 (1.07 GB)
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11  Coding the Function to Clip Polygons Against Planes.mp4 (673.75 MB)
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12  Converting Polygons Back Into Triangles.mp4 (313.16 MB)
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13  Visualizing Clipped Triangles.mp4 (434.34 MB)
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14  Horizontal - Vertical FOV Angles.mp4 (352.22 MB)
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15  Clipping Texture UV Coordinates.mp4 (706.94 MB)
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16  Clipping Space.mp4 (1.09 GB)
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2  Planes.mp4 (279.77 MB)
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3  Exercise- Right Frustum Plane Point - Normal.mp4 (267.01 MB)
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4  Defining Frustum Planes Points - Normals.mp4 (1.59 GB)
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5  Initializing an Array of Frustum Planes.mp4 (183.63 MB)
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6  Defining Points Inside and Outside Planes.mp4 (495.49 MB)
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7  Intersection Between Line - Plane.mp4 (1.42 GB)
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8  Clipping a Polygon Against a Plane.mp4 (1.24 GB)
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9  Polygon Typedef.mp4 (828.15 MB)
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1  Working with Static Variables.mp4 (109.38 MB)
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2  Refactoring SDL Globals.mp4 (553.22 MB)
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3  Simulating Low-Resolution Displays.mp4 (190.25 MB)
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4  Refactoring Light Globals.mp4 (114.04 MB)
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5  Exercise- Camera Pitch Rotation.mp4 (392.53 MB)
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6  Implementing the Camera Pitch Rotation.mp4 (278.25 MB)
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1  Declaring Multiple Meshes.mp4 (473.32 MB)
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2  Implementing Multiple Meshes.mp4 (706.48 MB)
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3  Implementing Multiple Textures.mp4 (598.02 MB)
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1  Finishing our Implementation.mp4 (444.46 MB)
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2  Handedness - Orientation.mp4 (634.88 MB)
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3  Dedicated Graphics Cards.mp4 (749.87 MB)
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4  Modern Graphics APIs - Shaders.mp4 (970.1 MB)
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7  Next Steps.mp4 (463.48 MB)
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1  Creating an SDL Window.mp4 (192.87 MB)
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10  Exercise- Drawing a Background Grid.mp4 (296.1 MB)
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11  Drawing a Background Grid.mp4 (492.74 MB)
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13  Exercise- Drawing Rectangles.mp4 (237.12 MB)
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14  Creating a Function to Draw Rectangles.mp4 (552.41 MB)
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2  Rendering an SDL Window.mp4 (533.05 MB)
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3  Declaring a Color Buffer.mp4 (1.85 GB)
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4  Allocating Memory and Freeing Resources.mp4 (178.3 MB)
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8  SDL Texture.mp4 (616.61 MB)
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9  Fullscreen Window.mp4 (237 MB)
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1  Defining Header Files.mp4 (790.7 MB)
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2  Coding New Header Files.mp4 (276.79 MB)
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1  The Draw Pixel Function.mp4 (258.63 MB)
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2  Vectors.mp4 (608.93 MB)
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3  Declaring a Vector Type.mp4 (15.1 MB)
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4  Review of C Structs.mp4 (252.56 MB)
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5  Array of Points.mp4 (195.82 MB)
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1  Orthographic Projection.mp4 (278.21 MB)
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3  Perspective Projection.mp4 (516.14 MB)
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4  Implementing the Perspective Divide.mp4 (66.48 MB)
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5  Coordinate System Handedness.mp4 (109.87 MB)
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1  Vector Transformations.mp4 (353.01 MB)
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2  Review of Sine Cosine and Tangent.mp4 (305.02 MB)
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4  Rotating Vectors.mp4 (771.06 MB)
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5  Vector Rotation Function.mp4 (125.4 MB)
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6  Proof of Angle Sine Addition.mp4 (499.05 MB)
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8  Proof of Angle Cosine Addition.mp4 (210.55 MB)
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1  Fixing our Game Loop Time Step.mp4 (673.66 MB)
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2  Using a Delay Function.mp4 (279.08 MB)
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1  Triangles and Meshes.mp4 (371.44 MB)
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2  Vertices and Triangle Faces.mp4 (218.75 MB)
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3  Triangle Edges.mp4 (79.53 MB)
MP4

https://thumbs2.imgbox.com/34/8c/18ABbBOY_t.jpg

Код:
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Код:
 https://voltupload.com/w0dk8vy74voi/Pikuma_3D_Computer_Graphics_Programming.z01
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