Windows x64 | Languages: Multilingual | File Size: 500.02 MB
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.
Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.
Production ready.
Substance Designer has been thought to integrate easily in your work environment.
RELEASE NOTES:
Changed:
- [Bakers] Add a label indicating the current suffix setting for "Match By Name"
Fixed:
- [Graph] Crash while manipulating split points
- [Graph] Invalidation issue when input node bitdepth is changed
- [Graph] Thumbnail computation options no longer work
- [Graph] Empty space is displayed under the breadcrumb with a specific UI layout
- [Graph] Link style is incorrect in conli
- [Graph] Thumbnails are not correctly displayed in function/mdl graphs on Hi DPI screens
- [Content] Shape Splatter Blend Color: no option to specify the normal map format
- [Content] Spelling mistake in linear interpolation tooltip
- [Content] Normal Transform does not handle mirror and skew transformation correctly
- [Content] Gradient Axial, Radial, Circular do not support random functions
- [Content] Gradient Radial does not work correctly in non square
- [API] output_exporter.sbs always needs to be updated when using export_output script
- [API] Crash after using export_output script
- [API] Fail to set numerical value of annotations on Compositing Graph inputs
- [Explorer] Random crash when saving a project
- [Explorer] Can't open sbs with uppercase extension
- [UI] "New Substance" window size is not persistent
- [UI] Right click menu on function instance is not consistent with compositing graph
- [Bakers] Crash when opening the bakers on a specific mesh
- [Bakers] Wrong computation for DXR bakers when UVs have a 0 ordinate value
- [Updater] Crash when canceling updater
- [3D View] Sphere primitive has its UVs offset by 1 unit
- [Cooker] Random dithering when cooking bitmaps
- [Player] Window control buttons are small
- [Player] Button icons are broken
System Requirements:
Minimum:
- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11
Recommended:
- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11
HOMEPAGE
https://www.allegorithmic.com
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