SpeedTree Cinema Edition 8.4.1 | 377.3 mb
IDV, Inc has released 8.4.1 version of SpeedTree Cinema, is the award-winning 3D-modeling suite that allows you to model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings.
What's New in version 8.4.1:
Bug Fixes
[CRASH] Hand-drawn models
Deleted hand-drawn nodes could cause a crash when loading models. This problem has been fixed. Models that exhibited this behavior should open correctly now without further modification.
UE4/Unity/Raw XML wind direction
Models should adhere to the wind direction correclty in all circumstances inside of UE4 and Unity. XML exports will have correctly transformed wind data.
Materail atlas options
The atlasing options on each material are now correctly saved in the SPM file.
[CRASH] Card generator with LOD
Editing LOD data or exporting cards no longer results in a crash.
Zones and Mesh Forces not exporting correctly into Unity
A bug has been fixed that caused some instances of Zone generators and Mesh Forces to display incorrectly in Unity.
Knot generators not showing in UE4/Unity
Knot generators (lumps, knots, cavities, etc.) were not always showing in UE4/Unity. This bug has been fixed.
Incorrect shadows on small models
The shadow system in the viewport has been modified to work better on small scale models.
AO differences on Mesh generators and Mesh Forces
These objects now compute per-vertex AO in a consistent manner.
"Render Photo" aspect ratio
Bad geometrical data could occasionally cause this tool to display clipped renderings. This problem has been corrected.
Games SDK wind and Zone generators
This wind mode now displays geometry from Zone generators correctly.
"Extend parent" visibility
This option is no longer visible on Knot genterators.
About SpeedTree Cinema 8 SpeedTree is a suite of 3D-modeling tools that combines the efficiency of procedural modeling with the flexibility of hand modeling. Since its launch in 2001, SpeedTree has been used in hundreds of AAA and indie games and more than a hundred movies and television episodes. The software has earned a Scientific and Technical Academy Award and an Engineering Emmy, both in 2015.
SpeedTree is available in a variety of forms for game development and VFX, with subscriptions available for Unreal Engine 4 (UE4 subscription product only), Unity 5, and Lumberyard.
SpeedTree Cinema 8 launches today with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort. With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we've ever released and is already being adopted by top VFX studios around the world.
The most important new features of SpeedTree Cinema 8 include:
- Full PBR workflow and rendering. Supports non-destructive material editing, allowing artists to adjust textures on the fly.
- A completely new library of 150 models, ranging from seedlings to towering forest trees, includes thousands of 3D surface-scanned PBR textures. Each individual model file (.spm) contains multiple polygonal resolutions and adjustable seasonal variations.
- Vastly improved export pipeline. Exports of both meshes and wind animations now run much faster and use far less memory. Other improvements include UDIM support, better mesh unwrapping, hierarchical exports, and better bone weighting for skinned meshes.
- New leaf batching system. Leaf rendering in the SpeedTree Modeler is up to 1,000 times faster than version 7. This innovation greatly speeds the modeling process and supports the creation of more complex models.
- Major leaps in wind realism. Cinema 8 captures the complex dynamics of wind among leaves and branches more naturally than ever. The overhauled system features a realistic rolling wind effect, is much easier to tune, and includes a new wind wizard.
- Numerous other improvements. There are more than two dozen other substantial improvements including a new art director tool, an overhauled mesh cutout syst
About IDV, Inc. Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.
Product: SpeedTree Cinema *
Version: 8.4.1
Supported Architectures: x64
Website Home Page :
https://store.speedtree.com/
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Size: 377.3 mb
* SpeedTree Cinema, the recipient of a Scientific and Technical Academy Award and an Engineering Emmy, includes the SpeedTree Modeler and the Model Library. The SpeedTree Cinema version of the Modeler includes advanced features such as Animated Growth
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