x64 | File Size: 500 MB
SpeedTree Games Indie v8.4 is the latest iteration of our award-winning 3D vegetation modeling software. SpeedTree for Games is now available with features from our top end modeler at a lower price.
Features:
0Full PBR workflow and rendering. Supports non-destructive material editing in application.
Vastly improved export pipeline. Exports now run much faster and use far less memory.
-Export to Unity, Unreal Engine, or Lumberyard.
-Export static meshes. FBX and OBJ exports are included for the first time outside of a full license!
-Photogrammetry tool support. Import and build on photogrammetry meshes that blend straight to procedural.
-Access more than two dozen substantial improvements including a new art director tool, an overhauled mesh cutout system, decoration generators, and lifelike branch algorithms.
System Requirements:
OS:Windows (x64)
Memory:8 GB RAM,
Space:0.5 GB HD,
GPU:SM 3.0 graphics card
WHATS NEW:
SpeedTree Games Indie 8.4.1 release notes:
Bug Fixes:
-[CRASH] Hand-drawn models
-Deleted hand-drawn nodes could cause a crash when loading models. This problem has been fixed. Models that exhibited this behavior should open correctly now without further modification.
UE4/Unity/Raw XML wind direction:
-Models should adhere to the wind direction correclty in all circumstances inside of UE4 and Unity. XML exports will have correctly transformed wind data.
Materail atlas options:
0The atlasing options on each material are now correctly saved in the SPM file.
[CRASH] Card generator with LOD
-Editing LOD data or exporting cards no longer results in a crash.
Zones and Mesh Forces not exporting correctly into Unity:
-A bug has been fixed that caused some instances of Zone generators and Mesh Forces to display incorrectly in Unity.
Knot generators not showing in UE4/Unity:
-Knot generators (lumps, knots, cavities, etc.) were not always showing in UE4/Unity. This bug has been fixed.
Incorrect shadows on small models:
-The shadow system in the viewport has been modified to work better on small scale models.
AO differences on Mesh generators and Mesh Forces
These objects now compute per-vertex AO in a consistent manner.:
Render Photo aspect ratio:
-Bad geometrical data could occasionally cause this tool to display clipped renderings. This problem has been corrected.
Games SDK wind and Zone generators:
0This wind mode now displays geometry from Zone generators correctly.
Extend parent visibility:
-This option is no longer visible on Knot genterators.
HOMEPAGE
https://store.speedtree.com/store/speedtree-games-indie/
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