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Foundations of Game Engine Development, Volume 2 - Rendering
pdf | 20.94 MB | English | Isbn:B084CYLG39 | Author: Eric Lengyel | Year: 2020

Description:

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Category:Rendering & Ray Tracing, Computer Games Programming, Computer Graphic Design


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