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Reallusion Cartoon Animator 4.5.3406.1 Pipeline
Windows x64 | Languages: Multilingual | Incl. Resource Pack | File Size: 1.08 GB (In Total)

Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content.

All New in Cartoon Animator 4:

ENHANCED CHARACTER ANIMATION
This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre.

Smart IK (Inverse Kinematic)
Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene.

Easy IK Editing
- Stretches, squatting, and hip rotation made simple by moving the hip bone.
- Easy-locking feet and hands for unlimited motion possibilities.
- Position character end effectors for precise IK interaction.
- Keep or Flip Joint Bend Direction during animation editing.

Intuitive Auto IK/FK Switch
- Drag-and-move end effectors for IK editing, directly rotate joins for FK editing.
- Intuitive pose-to-pose editing without switching IK and FK modes.
- One transform timeline track can keep End Effector Constraints and it's Effective Range.
- Set keys only to Selected Body Parts, or to Full Body motion layers.

Stretch Animation
- Freely extend any character's end segments - head, hands and feet.
- Rubber-band stretch midpoint segments like elbow, waist, knee.
- After releasing stretching, the segment can resume to its original length.
- Stretch neck and torso parts by locking hands and feet.
- Smoothly interpolate stretch animation, and add Motion Curve for timing control.

Precise Scene and Prop Interaction
- Lock hands and feet to precisely interact with scene objects.
- IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal.
- Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction.
- Lock hand and feet to make stable spider-like crawling movement.

Works with All Kinds of Cartoon Characters
- Correct backward knee bend animation for quadruped animals.
- Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement.
- The same effect can apply to breathing or neck-stretching animation.
- Use End Effector Rotation to easily let the dog naturally sit down.

Smart Motion Retargeting
Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles.

Adapt Motions to any Character Scale
- No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference.
- Library Animation applied perfectly to all types of template characters.
- Works with all Template-based Motion - human biped, quadruped, wings, spine bone.

Creative IK Motion Varieties
- Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting.
- Recalculate character's Initial Pose Offset for accurate animation editing.
- Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale.
- Adjust individual End Effector bone ratio for precise character to object interaction.

Create IK Rig
Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI.

Auto IK Rig
- Auto IK Rig for Imported Photoshop Template Characters (PSD).
- Works for All Character Templates - Human, Quadruped, Wings, Spine.
- Default Human End Effector Presets - Toe, Ankle, Finger and Wrist
- Free to add IK lock to selected bone segments
- Auto assign End Effectors to Free Bone Characters, allowing custom IK definition

Custom GUI
- Snapshot a Character with a Custom Pose to create a Character Rig GUI.
- Import an image file as a custom rig image.
- Move and place End Effector Locks for ideal layout.
- Specify Bone Size, Segment On/Off in the UI display.

360 Head Creation
This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion.

Quickly Transform a 2D Face into a 3D Head
3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator.

Anchor Nine Head Turn Directions
- Inherit basic angle settings from Quick Setup
- Transform and deform head sprites for perfect 3D turn
- Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition)
- Mask-out features outside the face to create the 3D illusion

Smart Designs to Speedup Multi-angle Settings
- Copy and paste the angle definition
- Mirror setup from one side to another, flip or replace sprites to match angle requirements
- Onion Skin - proper sprite placement with neighboring setup reference
- Average - average the angle setting value from two selected points

Add Additional Decorative Items
- Apart from main facial features, users can freely add other decorative elements
- The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base
- The same techniques can be used to emphasize a 3D effect with highlight and shadow layers

Free Angle Definition - Up to 360°
- More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird
- Freely add angle points to setup the character look as the head turns
- Each angle point contains data for sprites transformation, deformation, and sprite change
- A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn

Designing 360 Heads with Photoshop Layers
- Complete PSD to CTA round-trip workflow for 360 Head Creation
- The PSD character template is extended with angle layers for sprite change
- Use several image layers to accentuate depth such like a hog's nose
- Build the layer hierarchy using a simple naming rule, eg. Parent > Child
- The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments

3D Expression Setup
- The Cartoon Animator Expression Setup is enhanced for new 360 Performance
- Transform and deform facial sprites to setup 3D-like Expressions
- Turn on Smooth Mode to achieve extremely smooth facial blendshape animation
- Easily Guide the Head Movement using Head Turn Gizmo
- Combine with the Face Key Editor for amazing results!

New Generation of 360 Creative Assets
- Mix and match facial features to create new 360 characters
- Dynamic hairstyles and accessories can also include multiple view angles
- Combine 360 Head with selected Body style for perfect Smart IK Animation

360 Animation Controls and Timeline Editing
- Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo
- Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders
- Face Puppet is enhanced for generating expressions with dynamic head turns
- Use Transform and deform to exaggerate the cartoon performance

RELEASE NOTES:
1)Import 3D Motion (3D Motion Convertor)
In v4.4, Cartoon Animator extends its compatibility to 3D Motion (.rlMotion, .iMotion). Which means 3D motion can now be imported and projected to 2D characters. Moreover, with 3D Motion Converter in Cartoon Animator, you have additional options for customization, such as the ability to project different angles and select specific ranges in the 3D motion for transfer.

2)G3 character supports .rlmotion and .imotion
Reallusion has reached a major breakthrough, with the ability to support 3D motion data (.rlMotion and .iMotion) for G3 characters in Cartoon Animator. This unlocks several possibilities for G3 characters to perform realistic animation. Moreover, with more than 3,000 3D motion content available in the Reallusion online stores, the possibilities are endless for animating 2D characters in multiple viewing angles, for a variety of scenarios.

3)New Embedded Content added in Content Library
In order to fully experience the benefit of applying 3D motion to 2D animation, Reallusion provides the following content along with the relevant software for exploration:

3D Motion Contents (.rlMotion, .iMotion) 8 sets of 3D motion are provided, including 2 poses, 1 dance motion, 2 idle motions and 3 walking motions. All motions are applicable to characters with multiple angles - front, side, and quarter-view.

4)Cartoon Animator Motion Link Plugin for iClone
In v.4.4, Reallusion introduces Motion Link, a plugin designed for iClone. It links between iClone and Cartoon Animator for real-time 3D motion creation and editing that directly projects to the 2D character. iClone as a powerful 3D animation tool allows users to create high-quality and lifelike motions, and with motion link, you can synchronize any 3D editing result to Cartoon Animator real-time. Users can real-time preview 2D animation with 3D motion editing in iClone, fine-tune the animation with customizable projection angles, and record the editing process to ensure the best animation quality. Motion link not only offers a revolutionary solution to expedite motion editing workflow for 2D animation but also unlock endless potential for motion creation.

5)Flip Body
In the past, when users applied motion capture with Motion Live 2D, the character was not able to move back to the initial starting position. In v.4.4, Reallusion optimizes the body animation with ""Flip Body'' function. By enabling the ""Flip Body '' function in the mocap process , the mo-capped 2D character will flip the body automatically when the mocap actor turns around. Therefore, the facing direction of the character is aligned with real-life motion, saving the trouble of post-editing the animation to fit the scene. This feature also makes for a more flexible and intuitive way to animate with motion capture.

6)Z-Axis
Z- Axis is a helpful tool newly added in CTA that creates a spatial and depth effect for 2D animation. Users can enable this tool when applying 3D motion capture. It changes the scale of the object/character when moving it forward or backward. This way, users can use the camera perspective to represent three-dimensional objects on a two-dimensional surface, which makes the animation look more natural and realistic.

7)Set Project Start/End Frame Markers
In v.4.4, Reallusion adds the Start/ End marker button in the toolbar, allowing you to simply click on the button to set start and end frame to customize the export range. This enhanced feature continuously preview your animation loop.

Fixed
- Possible crash when saving project while using the Elastic Motion Editor.
- Project may crash when saving the character, after deleting full angle and adding new sprites to G2 character in the Sprite Editor.
- Some elements may disappear when replacing images in the Sprite Editor.
- Error previewing when adjusting the UI panel of the Face Fitting Editor.
- Possible crash when editing track on the timeline and opening the 2D Motion Key Editor at the same time.
- ser Reported, FeedbackTracker 6090 Frame rate drop when applying motion loops to animation.
- ser Reported, FeedbackTracker 6927 Possible program crash on Mac when the following action is applied: 1. Launch Motion Live 2. Click on "Record" when creating script 3. Launching PSD
- Shows blank content when clicking the extended icon ">>" under "Edit Post" in the toolbar.
- Error applying motions when creating a Morph-base head in Composer Mode.
- ser Reported, FeedbackTracker 7033 Timeline control Hotkeys not working after the mouse clicking on the timeline panel.
- ser Reported, FeedbackTracker 6987 Fail to export .GIF file with Quick Capture on Mac will pop-up error message "Insufficient Memory".
- ser Reported, FeedbackTracker 6639 Fail to edit character rigging and movement in the 2D Motion Key Editor when changing the X, Y, Z axis of the character's position.

Recommended System Requirements:
Windows 10 / Windows 8 / Windows 7 (64-bit).
Dual core CPU or higher
4 GB RAM or higher recommended
10 GB free hard disk space or higher recommended
Display Resolution: 1440 x 900 or higher
Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher
Video Memory: 1 GB RAM or higher recommended

Supported Languages:
- English, German, Traditional Chinese, Simplified Chinese, Japanese.
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Код:
https://nitroflare.com/view/E55F5929FCFB88D/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part1.rar
https://nitroflare.com/view/ECFA60E4D1AC7E8/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part2.rar
https://nitroflare.com/view/9E68217A1DAC83D/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part3.rar
Код:
https://rapidgator.net/file/d68e9cb55b51aac39ef7e2d99237be86/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part1.rar
https://rapidgator.net/file/47e628f5114f5543b04700093ae94f44/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part2.rar
https://rapidgator.net/file/7890b398d29a3f97a7690165bed9e403/6zpuz.Reallusion.Cartoon.Animator.4.5.3406.1.Pipeline.part3.rar