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Modeling and Texturing Game Sci-fi Rifle for Games 
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch 
Genre: eLearning | Language: English + srt | Duration: 48 lectures (6h 44m) | Size: 4.35 GB 

Learning from Beginner to Professional on creating Game Asset (Scifi Rifle)

What you'll learn
Modeling Game Asset with proper topology
Texturing using PBR method in Substance Painter
Beginner UV unwrapping in Maya
Complete props creation in Maya

Requirements
No experienced needed in Maya or Substance Painter

Description
In this course you will learn from scratch on how to model and texture Sci-fi Rifle that can be used for Game Asset. We start with very basis stuff like Maya interface, project folder setup, setting up image plane in Maya and Substance Painter. Through the course, we will discuss the amazing features of Maya and Substance Painter for texturing matters.

Learn how to create 3D Models and Assets for games using Maya. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life.

This course is designed to teach art students how to use Maya and become more confident with it to develop the Scifi Rifle Game Asset from scratch. Each step is explained clearly so the student can follow along with ease.

What will you learn?

Getting started with Maya and understanding the interface

Learning about Maya Project Organization

Modeling your own objects and scenes

Shading your objects

Creating proper UVs

Texturing your objects in Substance Painter using the latest PBR (Physical Based Rendering) method that widely used in games/animation industry.

Exporting texture to be used for Game Engine

Who this course is for
Beginner in creating game asset in Maya
Beginner in Substance Painter
Beginner in Game Art

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