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R3DS Wrap 3.3.17 (x64) | 815.2 Mb
Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.

It also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you've processed a single scan you can apply the same recipe to an unlimited number of other scans.

What Wrap is Used for?

Digital Characters
Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates

Scan-Based Blendshapes
Given a series of 3D-scans of an actor's facial expressions Wrap is used to generate a set of morph-targets for further animation

Autorigging
Wrapping a known topology around a full-body scan is a starting point to many autorigging tools

Virtual Try-On
Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation

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