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The Ultimate Environment Art Bundle - 4 Courses In 1
Published 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 35.71 GB | Duration: 37h 49m

Learn 3D Environment Art, 3D Modelling, 3D Texturing with 4 Different Environments in Blender, Substance Painter and UE

What you'll learn
Learn to create 4 Different High-Quality 3D environment from Start to Finish
Learn to create realistic textures in Substance Painter
Learn 3D modelling in Blender
Using Smart Masks and Materials in Substance Painter
Level Design, Composition and Lighting in Unreal Engine 5
Learn to use real-world reference images to create 3D models

Requirements
Basic understanding of 3D and the softwares used - Blender, Substance Painter, Unreal Engine 5

Description
Hello everyone and welcome to this bundle which has 4 different complete courses compiled into a single one. With more than 37 hours of content, We will go over creating 4 different environments completely from start to finish.What you will get:4 Complete Courses!108 FHD videos with over 37+ hours of contentAll the resources files required to complete the course including the Models, Unreal Projects, Substance Painter Files, Textures, AlphasSOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):We will go over the complete pipeline of creating multiple high-quality realistic environments, starting with modelling all the assets in blender, texturing in Substance Painter and finally level design and composition in Unreal Engine 5.This bundle has 4 different complete courses that are Creating a Kitchen Environment, Creating a Japanese Shrine Environment, Creating a Street Environment and Creating a Moroccan Riad. This bundle will help you improve your 3D Environment Art skills massively as we go through each step together and learn many different techniques.After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality environments of your own.This course has over 37 hours of content! (All the videos have audio commentary)We will go over each and every step in this course together and nothing will be skipped. None of the courses have any kind of timelapses so that you can follow every step easily.We will start by gathering some reference images to gain some initial ideas and the mood for our scene. After this we will move on to Blender and start modelling assets. We will start by modelling the main assets in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blender only.After we have modelled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.Then we will spend some more time modelling and texturing many small props to further detail the scene even more. We will end all the courses setting up different camera angles and taking high resolution screenshots for our portfolio along with some compositing.This bundle is for everyone who has a basic understanding of Blender, Substance Painter, Unreal Engine 5 and wants to upgrade their skillsSo, I hope to see you there in the course, thank you.

Overview
Section 1: Introduction

Lecture 1 Introduction

Section 2: Creating a Kitchen Environment in Blender, Substance Painter and UE5

Lecture 2 Introduction

Lecture 3 Going over Reference Images

Lecture 4 Modelling the Stove

Lecture 5 Adding more Details to the Stove

Lecture 6 Creating the Stove Coils

Lecture 7 Modelling the Fridge

Lecture 8 Modelling the Cupboard

Lecture 9 Modelling the Cabinets

Lecture 10 Creating the Kitchen Room Layout

Lecture 11 Modelling the Door

Lecture 12 Modelling the Sink and the Window

Lecture 13 Adding some More Details

Lecture 14 Modelling the Kitchen Slabs

Lecture 15 UV Unwrapping the Stove and Fridge

Lecture 16 Texturing the Stove

Lecture 17 Texturing the Fridge

Lecture 18 UV Unwrapping the Remaining Assets

Lecture 19 Texturing the Kitchen Room

Lecture 20 Exporting to Unreal Engine 5

Lecture 21 Setting up Lighting and Post-Processing

Lecture 22 Creating Props

Lecture 23 Creating More Kitchen Tools

Lecture 24 Texturing the Props (Set-1)

Lecture 25 Placing the Props

Lecture 26 Modelling Some More Props

Lecture 27 Texturing the Props (Set-2)

Lecture 28 Finalizing the Layout of the Scene

Lecture 29 Some More Details and taking Screenshots

Section 3: Creating a Moroccan Riad Environment in Blender, Substance Painter and UE5

Lecture 30 Introduction

Lecture 31 Going Over Our References

Lecture 32 Creating the Arch

Lecture 33 Finishing the Arch Pieces

Lecture 34 Creating the Pillar

Lecture 35 Creating the Layout For Our Scene

Lecture 36 Creating the Balcony

Lecture 37 Creating the Entrance Door

Lecture 38 Creating Another Door

Lecture 39 Creating the Windows

Lecture 40 Finalizing the Scene

Lecture 41 Creating the Fountain Arch

Lecture 42 Creating Another Fountain

Lecture 43 Making Some Adjustments

Lecture 44 UV Unwrapping the Assets

Lecture 45 Exporting to Substance Painter

Lecture 46 Fixing a Small Issue

Lecture 47 Texturing the Floor

Lecture 48 Texturing the Walls

Lecture 49 Texturing the Remaining Assets

Lecture 50 Adding Dust

Lecture 51 Importing to Unreal Engine

Lecture 52 Applying All the Textures

Lecture 53 Modelling the Lamps

Lecture 54 Texturing and Adding the Lamps

Lecture 55 Fixing a Texturing Issue

Lecture 56 Creating the Curtains

Lecture 57 Texturing and Adding the Curtains to Scene

Lecture 58 Modelling the Chairs

Lecture 59 Texturing and Adding the Chairs

Lecture 60 Creating Some Small Props

Lecture 61 Texturing and Adding the Small Props

Lecture 62 Post-Processing and Taking High-Res Screenshots

Lecture 63 Compositing and Final Thoughts

Section 4: Creating a Japanese Shrine Environment in Blender, Substance Painter and UE5

Lecture 64 Introduction

Lecture 65 Going Over Our References

Lecture 66 Creating the Roof

Lecture 67 Finishing the Roof

Lecture 68 Creating the Details

Lecture 69 Adding more Details

Lecture 70 Creating the Walls

Lecture 71 Finishing the Walls

Lecture 72 Creating the Shrine Gate

Lecture 73 Finishing the Shrine Gate

Lecture 74 Creating the Shrine Box

Lecture 75 Creating the Door

Lecture 76 Creating Some More Details

Lecture 77 Creating a Platform

Lecture 78 Creating the Ground

Lecture 79 UV Unwrapping

Lecture 80 Exporting and Baking Mesh Maps

Lecture 81 Texturing in Substance Painter

Lecture 82 Creating the Unreal Engine Project

Lecture 83 Adding Megascans Trees

Lecture 84 Placing the Trees

Lecture 85 Setting up Lighting and Post-Processing

Lecture 86 Making Some Adjustments and Different Lighting Setups

Lecture 87 Final Thoughts

Section 5: Creating a Street Environment in Blender, Substance Painter and UE5

Lecture 88 Introduction

Lecture 89 Setting up Reference Images

Lecture 90 Creating the Blockout

Lecture 91 Modelling the Residential Buildings

Lecture 92 Detailing the Residential Building

Lecture 93 Creating the Doors and Windows

Lecture 94 Creating the Electric Meters

Lecture 95 Modelling the Second Building

Lecture 96 Creating the Store Building

Lecture 97 Applying Modifiers

Lecture 98 UV Unwrapping the Buildings

Lecture 99 Exporting to Substance Painter

Lecture 100 Texturing the Residential Building

Lecture 101 Adding More Details

Lecture 102 Texturing the Variation

Lecture 103 Texturing the Second Building

Lecture 104 Texturing the Store Building

Lecture 105 Setting Up in Unreal Engine

Lecture 106 Exporting Textures

Lecture 107 Texturing the Ground

Lecture 108 Setting up Post-Processing

Lecture 109 Modelling the Beer Crates

Lecture 110 Texturing the Beer Crates

Lecture 111 Modelling the Sign Boards

Lecture 112 Texturing the Sign Boards

Lecture 113 Modelling the Cardboard Boxes

Lecture 114 Importing the Props into UE5

Lecture 115 Placing the Props

Lecture 116 Modelling the Electric Pole

Lecture 117 Texturing the Electric Pole

Lecture 118 Adding the Cables

Lecture 119 Finishing Touches

Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

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