Advanced Texture Character Creation
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.30 GB | Duration: 23h 10m
Texture characters, costumes and Props in a way that they aesthetically look good.
What you'll learn
Retopology your high poly model with animation reddy edge flow.
Texture characters in a way that they are aesthetically looking good.
Texturing costumes and Props with matching the overall look.
Xgen Hair Creation
Uving and Baking Maps
Requirements
Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop
Description
Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation". You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.By the End Of This Course, You Will Be Able To:Retopology your high poly model with animation reddy edge flow.Texture characters in a way that they are aesthetically looking good.Texturing costumes and Props with matching the overall look.In this course you will learn:RetopologyUvingBakingTexturingXgen Hair CreationPosingand RenderingCourse Project Overview:We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.Who is This Course For?This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.Who is Not The Ideal Student For This Course?This course is not ideal for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and PhotoshopBasic knowledge of Blender is recommended but not necessaryCovering the first part of the series is recommended but not necessaryJoin Me Now:If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!
Overview
Section 1: Pipeline Overview
Lecture 1 Introduction
Lecture 2 Project Setup
Lecture 3 Retopology Process in Maya
Lecture 4 Maya Auto Remesher
Lecture 5 Skull Retopology
Lecture 6 Skull Retopology Details
Lecture 7 Blender Retopoflow
Lecture 8 Retopoflow Tools
Lecture 9 Jaw Retopology
Lecture 10 Skull Blades
Lecture 11 Skull Armor
Lecture 12 Skull Teeth
Lecture 13 Uvs and Bakes
Section 2: Chapter 2 Head Retopology
Lecture 14 Face Retopology
Lecture 15 Nose Retopology
Lecture 16 Mouth Retopology
Lecture 17 Head Retopology
Lecture 18 Ear Retopology
Lecture 19 Chest Retopology
Lecture 20 Horns Retopology
Lecture 21 Horns Details Retopology
Lecture 22 Inner Mouth
Section 3: Chapter 3 Hands Retopology
Lecture 23 Hands Retopology
Lecture 24 Hand Armor Retopology
Lecture 25 Hand Detail Retopology
Lecture 26 Hand Nails Retopology
Section 4: Chapter 4 Axe Retopology
Lecture 27 Axe Retopology
Lecture 28 Axe Details Retopology
Lecture 29 Axe Bandages Cleanup
Section 5: Chapter 5 Props Retopology
Lecture 30 Belt Retopology Analysis
Lecture 31 Leather Skirts Retopology
Lecture 32 Left Skirt Retopology
Lecture 33 Right Skirt Retopology
Lecture 34 Belt Buckle Retopology
Lecture 35 Belt Retopology
Lecture 36 Legs Retopology
Lecture 37 Legs Details Retopology
Lecture 38 Ankle Details Retopology
Lecture 39 Knee Armor Retopology
Section 6: Chapter 6 Details Retopology
Lecture 40 Tail Retopology
Lecture 41 Tails Details Retopology
Lecture 42 Chest Details Zremesher
Lecture 43 Chest Details Retopology
Lecture 44 Belts Retopology
Lecture 45 Fur Patch Modelling
Lecture 46 Extra Props Modelling
Lecture 47 Necklace Retopology
Section 7: Uvs and Bakes
Lecture 48 LowPoly CleanUp
Lecture 49 Preparing High Polys
Lecture 50 Understanding Bakes
Lecture 51 Uv Process
Lecture 52 High Poly Materials
Lecture 53 Axe Final Bake
Lecture 54 Body Uvs
Lecture 55 Leg Uvs
Lecture 56 Propr Uvs
Lecture 57 Defining Materials
Lecture 58 Preparing Material Sets
Lecture 59 Finishing Material Sets
Lecture 60 Final Export for Bakes
Section 8: Texturing
Lecture 61 Texturing the Axe
Lecture 62 Texturing the Axe Details
Lecture 63 Skin Texturing Basics
Lecture 64 Skin Texturing Advance
Lecture 65 Skin Texturing Details
Lecture 66 Horn Texturing
Lecture 67 Teeth Texturing
Lecture 68 Tattoes Texturing
Lecture 69 Leather Texturing
Lecture 70 Belts Texturing
Lecture 71 Skull Texturing
Lecture 72 Bottom Props Texturing
Lecture 73 Tail Texturing
Lecture 74 Skin Refinment
Lecture 75 Exporting Textures
Lecture 76 Extra Touches
Section 9: Shaders and Hair
Lecture 77 Maya Setup
Lecture 78 Eye Modelling
Lecture 79 Eye Texturing
Lecture 80 Eye Setup
Lecture 81 Xgen Basics
Lecture 82 Xgen Mask and Modifiers
Lecture 83 Moustache Block In
Lecture 84 Beard Block In
Lecture 85 Side Beard Blick In
Lecture 86 Eyebrows Block In
Lecture 87 Beard Breakup
Lecture 88 Four Patches
Lecture 89 Fur Skirt
Section 10: Posing and Render
Lecture 90 Unreal Engine Setup
Lecture 91 Preparing to Pose
Lecture 92 Posing the Character
Lecture 93 Unreal Engine Lights
Lecture 94 Fixing the Mesh
Lecture 95 Importing Fur
Lecture 96 Exporting Videos
This course is for those who wants to become a professional character artist. who wants to texture their 3d characters in a professional way.
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