Unreal Engine 5: First Person Shooter
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English
| Size: 5.70 GB[/align]
| Duration: 5h 43m
An Unreal Engine Blueprint Course
[b]What you'll learn[/b]
Use Unreal Blueprints visual scripting to create every aspect of your very own First Person Shooter.
Make your own complete game in Unreal Engine.
Create your own playable levels, complete with enemies, pickups and interactables.
How to package the project for friends and family to play.
[b]Requirements[/b]
This course is completely in Unreal Blueprints. No programming experience is required, but could be helpful.
[b]Description[/b]
Greetings and welcome to the "Unreal Engine 5: First Person Shooter" course!Throughout this program, we'll embark on the exciting journey of prototyping an FPS game entirely from scratch, utilizing the power of blueprints. Wondering why blueprints? Well, visual scripting is not only beginner-friendly but also provides a dynamic way to witness your code in action, sparing you from the daunting task of sifting through countless lines of text.Our resource arsenal includes free assets generously provided by Epic Games, talented creators, and a myriad of other sources, catering to our needs for visually stunning VFX and immersive SFX. Brace yourself as we tweak and tailor some of these assets to seamlessly integrate them into our game.As we wrap up this course, you'll have successfully crafted the prototype for your very own single-player FPS adventure. From sculpting the player character and designing weapons to incorporating pickups like ammo and health, we'll delve into the fundamentals of basic level design and populate our digital world with a variety of formidable foes. Prepare to explore different techniques and understand the appropriateness of each approach.Without further ado, let's dive headfirst into the realm of game development!Good luck and have fun with it.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Getting Started
Lecture 2 Creating the project
Lecture 3 Creating our Testing Level
Section 3: Setting up the basics
Lecture 4 The Game Instance
Lecture 5 The Game Mode
Lecture 6 The Player Controller
Lecture 7 The Character Base
Lecture 8 Putting it all together
Section 4: Moving the Player
Lecture 9 Setting up our movement
Lecture 10 Enabling our Mouse to Look
Lecture 11 Putting it all together
Section 5: Level Design
Lecture 12 Prototyping our Demo Level
Section 6: HUD/Shooting/Base Weapon
Lecture 13 Creating the HUD and Adding a crosshair
Lecture 14 Creating a Fire Action
Lecture 15 Creating a Line Trace
Lecture 16 Creating the Base Weapon
Lecture 17 Picking Up the weapon
Section 7: Setting up our player Character
Lecture 18 Setup the characters Arms
Lecture 19 Setup our first animation
Lecture 20 Create the Animation Blueprint
Lecture 21 Update the Animation Blueprint
Lecture 22 Fix our camera
Lecture 23 Attach the weapon to our hand
Lecture 24 Setup the muzzle flash
Lecture 25 Put all of the final pieces together
Section 8: Setting up our First Enemy
Lecture 26 Creating a shootable object
Lecture 27 Exploding The Box
Lecture 28 Creating the enemy Drone
Lecture 29 Make the Drone move
Lecture 30 Creating Patrol Points
Lecture 31 Making the Drone patrol
Lecture 32 Rotating the Drone towards it's target
Lecture 33 Drone chases the player
Lecture 34 Damaging the Player
Lecture 35 Escaping from the Drone
Lecture 36 Destroying the Drone
Section 9: Creating Interactable Objects
Lecture 37 Creating our Interactable Base
Lecture 38 Configure our UI to handle Interactable Objects
Lecture 39 Creating platform and Interface and our platform
Lecture 40 Move the platform down and fix the UI
Section 10: Dynamic Updating UI and Weapon Updates
Lecture 41 Updating HUD Elements for Health/Ammo
Lecture 42 Update the players health
Lecture 43 Update the players ammo
Lecture 44 Prevent player from firing weapon without ammo
Lecture 45 Configuring the reload of our weapon
Lecture 46 Adding a reload animation
Section 11: Creating Pickups
Lecture 47 Create the base pickup
Lecture 48 Create the Ammo Pickup
Lecture 49 Create the Health Pickup
Lecture 50 Prevent Pickups if Ammo/Health is Maxed
Lecture 51 Enemies drop Pickups on death
Section 12: Upgrading our Level and Game Mode
Lecture 52 Adding Patrol Points and Drones
Lecture 53 Updating the Game Mode
Lecture 54 Updating the UI for Enemy Count
Section 13: More to come soon
Lecture 55 More to come
Beginner/Intermediate Unreal Engine 5 Blueprint Scripting
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Unreal Engine 5 First Person Shooter