download скачать Free download скачать : Control Rig for Unreal Engine 5
mp4 | Video: h264,1280X720 | Audio: AAC, 44.1 KHz
Genre:eLearning | Language: English | Size:6.38 GB
Files Included :
1 Introduction and overview.mp4 (52.8 MB)
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2 Basic tips & troubleshooting.mp4 (15.02 MB)
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1 Initial Character Blueprint setup.mp4 (48.6 MB)
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10 Add one leg into the solver.mp4 (57.57 MB)
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11 Add the rest of the legs into the solver.mp4 (45.89 MB)
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12 SAVE FIRST! Collapse to a function.mp4 (31.31 MB)
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13 Convert World transform to Rigspace transforms into the solver.mp4 (55.84 MB)
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14 Explanation of how we will calculate the velocity.mp4 (72.94 MB)
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15 Create the CalculateVelocity function.mp4 (31.41 MB)
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16 Calculate how far the character has moved in the world.mp4 (69.34 MB)
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17 Calculate how far the character moves per second and draw it.mp4 (77.05 MB)
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18 Smooth the calculated velocity.mp4 (43.48 MB)
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19 Add comments to the calculate velocity function.mp4 (43.83 MB)
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2 Initial Animation Blueprint setup.mp4 (38.95 MB)
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20 Cycle explanation.mp4 (11.24 MB)
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21 Creating the CalculateCycle function.mp4 (52.42 MB)
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22 Test our cycle with a print node.mp4 (20.11 MB)
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23 Creating the MoveFeetTransforms function.mp4 (55.88 MB)
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24 Creating a FootLocked array of booleans.mp4 (36.68 MB)
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25 Is the foot locked or unlocked logic.mp4 (28.53 MB)
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26 Create the Swing Percent and unlock condition.mp4 (61.39 MB)
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27 Unlocked logic and lock condition.mp4 (33.82 MB)
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28 Include and test the MoveFeetTransforms function.mp4 (39.45 MB)
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29 Making the unlocked foot snap back to the default pose position.mp4 (69.06 MB)
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3 Creating the ControlRig class.mp4 (39.78 MB)
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30 Creating the foot timing offset array.mp4 (64.2 MB)
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31 Creating the PerFootCycle array.mp4 (97.99 MB)
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32 Using the PerFootCycle instead of Master Cycle.mp4 (69.14 MB)
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33 A basic interpolation for the swing phase.mp4 (70.75 MB)
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34 Creating the foot prediction function.mp4 (63.1 MB)
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35 Projecting the landing spot forward in the direction of velocity.mp4 (65.94 MB)
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36 Scale the prediction time based on how long until the foot lands.mp4 (130.92 MB)
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37 Change cycle speed based on the characters movement speed.mp4 (77.96 MB)
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38 Creating the stride length variable, and calculating the cycle time in seconds.mp4 (165.9 MB)
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39 Save the foot lift-off spot to a WorldLockedFootTransforms array.mp4 (86.93 MB)
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4 Make ControlRig DO something.mp4 (80.46 MB)
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40 Accurate interpolation between the lift-off to the landing spot, based on cycle.mp4 (76.88 MB)
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41 Make the legs lift in an arc using a custom curve.mp4 (106.19 MB)
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42 Make the lift height based on the movement speed.mp4 (100.47 MB)
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43 Overview of the plan for foot traces.mp4 (49.31 MB)
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44 A basic trace for every landing spot.mp4 (62.3 MB)
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45 Random body motions and general improvements.mp4 (252.94 MB)
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46 More advanced traces explanation and testing on a landscape.mp4 (61.98 MB)
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47 Implementing more advanced traces.mp4 (176.24 MB)
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5 Create an array of FootNames.mp4 (59.66 MB)
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6 WorldSpace vs RigSpace explanation.mp4 (65.38 MB)
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7 Save the default foot transforms to a new array.mp4 (94.48 MB)
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8 Visualize the foot transforms with DrawTransform.mp4 (63.95 MB)
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9 FullBodyIK node explanation.mp4 (48.83 MB)
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1 Porting the procedural animation system to another character.mp4 (187.42 MB)
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2 Changing variables for the new character.mp4 (127.23 MB)
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1 Using controls to move the character.mp4 (94.89 MB)
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10 Simulate character breathing with chest scale.mp4 (198.29 MB)
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11 Combine with an idle animation and create a character class.mp4 (134.01 MB)
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12 Make the character target a position in the actual game level.mp4 (75.93 MB)
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13 Creating functions that can be used in any other ControlRig.mp4 (32.67 MB)
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14 Create the RotateAroundPoint function, to rotate in RigSpace.mp4 (123.64 MB)
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15 Incorporate the translation change when rotating around a point.mp4 (67.62 MB)
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16 Create a function to rotate a single bone in place, in RigSpace.mp4 (88.83 MB)
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2 FullBodyIK settings, and interpolating control targets.mp4 (67.49 MB)
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3 Value Over Time to delay movements.mp4 (27.2 MB)
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4 BasicIK node instead of FullBodyIK, when, where, how.mp4 (46.13 MB)
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5 Finding the Primary and Secondary axis.mp4 (125.92 MB)
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6 Automatically compute the pole vector.mp4 (47.8 MB)
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7 Make a bone point in a specific direction.mp4 (109.7 MB)
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8 Aim more bones at a target with various weighting and interpolation settings.mp4 (148.69 MB)
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9 Randomize the target point.mp4 (95.84 MB)
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1 The challenge, the goal, and the starting point.mp4 (103.38 MB)
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10 Problem solving.mp4 (156.88 MB)
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11 Weight shift towards the grounded leg.mp4 (110.2 MB)
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12 Make the movement more natural and bouncy.mp4 (57.11 MB)
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13 Bug fixing, finalizing, and looking to the future.mp4 (251.96 MB)
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2 Saving the accumulated rotation.mp4 (99.35 MB)
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3 Negate any rotation of the character to keep the same world rotation.mp4 (34.18 MB)
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4 Make the spine always look in the correct direction.mp4 (76.33 MB)
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5 Adding the solver and starting a rotation timer.mp4 (106.67 MB)
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6 Compensate for pieces of the total rotation offset.mp4 (57.15 MB)
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7 Applying the calculations to see the result on the character.mp4 (206.97 MB)
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8 Offset the rotation timing of each foot.mp4 (129.3 MB)
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9 Searching for issues and the next steps to improve.mp4 (20.81 MB)
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