download скачать Free download скачать : Pikuma 3D Computer Graphics Programming
mp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz
Genre:eLearning | Language: English | Size:74.04 GB
Files Included :
1 Introduction and Learning Outcomes.mp4 (990.29 MB)
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2 How to Take this Course.mp4 (23.7 MB)
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3 Words of Encouragement.mp4 (173.7 MB)
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1 Line Equation.mp4 (537.8 MB)
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2 DDA Line Drawing Algorithm.mp4 (879.98 MB)
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3 Coding a Function to Draw Lines.mp4 (275.38 MB)
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1 Dynamic Arrays.mp4 (224.19 MB)
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2 Dynamic Mesh Vertices and Faces.mp4 (168.21 MB)
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1 OBJ Files.mp4 (447.73 MB)
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2 Exercise- Loading OBJ File Content.mp4 (208.02 MB)
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3 Loading OBJ File Content.mp4 (314.69 MB)
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1 Back-face Culling Motivation.mp4 (278.76 MB)
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10 Back-face Culling Algorithm.mp4 (276.04 MB)
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11 Back-face Culling Code.mp4 (437.07 MB)
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13 Vector Normalization.mp4 (542.08 MB)
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3 Vector Magnitude.mp4 (332.34 MB)
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4 Vector Addition and Subtraction.mp4 (205.17 MB)
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5 Vector Scalar Multiplication and Division.mp4 (34.7 MB)
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6 Vector Cross Product.mp4 (408.74 MB)
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7 Finding the Normal Vector.mp4 (351.83 MB)
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8 Dot Product.mp4 (629.02 MB)
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1 Triangle Fill.mp4 (421.78 MB)
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10 Avoiding Division by Zero.mp4 (104.88 MB)
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12 Different Rendering Options Solution.mp4 (290.47 MB)
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15 Colored Triangle Faces.mp4 (300.41 MB)
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2 Flat-Bottom - Flat-Top Technique.mp4 (289.86 MB)
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3 Activity- Find Triangle Midpoint.mp4 (257.02 MB)
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4 Solution to the Triangle Midpoint.mp4 (511.19 MB)
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5 Coding the Triangle Midpoint Computation.mp4 (185.14 MB)
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6 Flat-Bottom Triangle Algorithm.mp4 (575.22 MB)
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7 Flat-Bottom Triangle Code.mp4 (394.51 MB)
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8 Flat-Top Triangle Algorithm.mp4 (313.46 MB)
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9 Flat-Top Triangle Code.mp4 (204.69 MB)
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1 Painter-s Algorithm.mp4 (411.59 MB)
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3 Coding a Sorting Function.mp4 (596.7 MB)
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1 Matrices Overview.mp4 (685.49 MB)
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2 Matrix Operations.mp4 (646.43 MB)
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3 Properties of Matrix Multiplication.mp4 (498.84 MB)
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4 Examples of Matrix Multiplication.mp4 (411.57 MB)
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6 2D Rotation Matrix.mp4 (406.1 MB)
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1 3D Matrix Transformations.mp4 (540.82 MB)
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10 The World Matrix.mp4 (506.43 MB)
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11 Order of Transformations.mp4 (70.71 MB)
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12 Translation is Not a Linear Transformation.mp4 (613.18 MB)
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2 3D Scale Matrix.mp4 (594.82 MB)
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3 Matrix Typedef.mp4 (103.87 MB)
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4 Scale Matrix Code.mp4 (331.99 MB)
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5 3D Translation Matrix.mp4 (549.26 MB)
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6 Translation Matrix Code.mp4 (112.88 MB)
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7 3D Rotation Matrices.mp4 (585.2 MB)
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8 Rotation Matrix Code.mp4 (162.29 MB)
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1 Defining a Projection Matrix.mp4 (711.3 MB)
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2 Populating our Perspective Projection Matrix.mp4 (581.71 MB)
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3 Coding the Perspective Projection Matrix.mp4 (425.11 MB)
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4 Exercise- Projecting Negative Values.mp4 (158.14 MB)
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5 Projecting Negative Values.mp4 (408.74 MB)
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7 Row-major and Column-major Orders.mp4 (499.86 MB)
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1 Flat Shading.mp4 (969.2 MB)
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2 Coding Flat Shading - Light.mp4 (406.66 MB)
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4 Smooth Shading Techniques.mp4 (483.39 MB)
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6 Inverted Vertical Screen Values.mp4 (159.39 MB)
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1 Project Dependencies.mp4 (679.91 MB)
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2 A Quick Note for Windows Users.mp4 (104.82 MB)
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3 Project Folder Structure.mp4 (107.82 MB)
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4 The Compilation Flow.mp4 (108.27 MB)
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5 Working with Makefiles.mp4 (54.66 MB)
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6 Configuring Visual Studio on Windows.mp4 (203.48 MB)
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1 Texture Mapping.mp4 (823.55 MB)
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10 Visualizing Textured Triangles.mp4 (587.65 MB)
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2 Representing Textures in Memory.mp4 (758.36 MB)
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3 Texture Typedef.mp4 (452.25 MB)
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4 Textured Triangles.mp4 (250 MB)
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5 Textured Flat-Bottom Triangle.mp4 (815.63 MB)
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6 Textured Flat-Top Triangle.mp4 (194.13 MB)
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7 Barycentric Coordinates.mp4 (1.17 GB)
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8 Barycentric Weights -α- β- γ-.mp4 (1.03 GB)
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9 Function to Compute -α- β- γ-.mp4 (537.04 MB)
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1 Perspective Correct Interpolation.mp4 (1.79 GB)
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2 PS1 Games and Affine Texture Mapping.mp4 (56.09 MB)
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3 Perspective Correct Interpolation Code.mp4 (781.22 MB)
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6 Inverted Cube UV Coordinates.mp4 (173.23 MB)
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1 Decoding PNG Files.mp4 (660.34 MB)
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2 Loading PNG File Content.mp4 (391.07 MB)
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3 Freeing PNG Textures.mp4 (25.9 MB)
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1 Loading OBJ Texture Attributes.mp4 (772.82 MB)
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2 Preventing Texture Buffer Overflow.mp4 (731.97 MB)
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4 Visualizing Textured OBJ Models.mp4 (236.59 MB)
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1 Z-Buffer.mp4 (642.37 MB)
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2 Z-Buffer Code.mp4 (399.57 MB)
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3 Exercise- Z-Buffer for Filled Triangles.mp4 (193.1 MB)
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4 Implementing a Z-Buffer for Filled Triangles.mp4 (193.83 MB)
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5 A Discussion on Dynamic Memory Allocation.mp4 (876.08 MB)
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1 Camera Space.mp4 (988.46 MB)
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2 Look At Camera Model.mp4 (631.18 MB)
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3 Look At Transformations.mp4 (943.85 MB)
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4 The LookAt Function.mp4 (406.92 MB)
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5 Coding the LookAt Function.mp4 (419.99 MB)
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7 Variable Delta-time.mp4 (196.74 MB)
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8 A Simple FPS Camera Movement.mp4 (461.99 MB)
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9 Coding a Simple FPS Camera Movement.mp4 (618.77 MB)
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1 Frustum Clipping.mp4 (756.1 MB)
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10 A Function to Clip Polygon Against Planes.mp4 (1.07 GB)
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11 Coding the Function to Clip Polygons Against Planes.mp4 (673.75 MB)
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12 Converting Polygons Back Into Triangles.mp4 (313.16 MB)
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13 Visualizing Clipped Triangles.mp4 (434.34 MB)
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14 Horizontal - Vertical FOV Angles.mp4 (352.22 MB)
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15 Clipping Texture UV Coordinates.mp4 (706.94 MB)
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16 Clipping Space.mp4 (1.09 GB)
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2 Planes.mp4 (279.77 MB)
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3 Exercise- Right Frustum Plane Point - Normal.mp4 (267.01 MB)
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4 Defining Frustum Planes Points - Normals.mp4 (1.59 GB)
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5 Initializing an Array of Frustum Planes.mp4 (183.63 MB)
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6 Defining Points Inside and Outside Planes.mp4 (495.49 MB)
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7 Intersection Between Line - Plane.mp4 (1.42 GB)
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8 Clipping a Polygon Against a Plane.mp4 (1.24 GB)
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9 Polygon Typedef.mp4 (828.15 MB)
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1 Working with Static Variables.mp4 (109.38 MB)
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2 Refactoring SDL Globals.mp4 (553.22 MB)
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3 Simulating Low-Resolution Displays.mp4 (190.25 MB)
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4 Refactoring Light Globals.mp4 (114.04 MB)
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5 Exercise- Camera Pitch Rotation.mp4 (392.53 MB)
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6 Implementing the Camera Pitch Rotation.mp4 (278.25 MB)
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1 Declaring Multiple Meshes.mp4 (473.32 MB)
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2 Implementing Multiple Meshes.mp4 (706.48 MB)
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3 Implementing Multiple Textures.mp4 (598.02 MB)
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1 Finishing our Implementation.mp4 (444.46 MB)
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2 Handedness - Orientation.mp4 (634.88 MB)
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3 Dedicated Graphics Cards.mp4 (749.87 MB)
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4 Modern Graphics APIs - Shaders.mp4 (970.1 MB)
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7 Next Steps.mp4 (463.48 MB)
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1 Creating an SDL Window.mp4 (192.87 MB)
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10 Exercise- Drawing a Background Grid.mp4 (296.1 MB)
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11 Drawing a Background Grid.mp4 (492.74 MB)
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13 Exercise- Drawing Rectangles.mp4 (237.12 MB)
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14 Creating a Function to Draw Rectangles.mp4 (552.41 MB)
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2 Rendering an SDL Window.mp4 (533.05 MB)
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3 Declaring a Color Buffer.mp4 (1.85 GB)
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4 Allocating Memory and Freeing Resources.mp4 (178.3 MB)
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8 SDL Texture.mp4 (616.61 MB)
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9 Fullscreen Window.mp4 (237 MB)
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1 Defining Header Files.mp4 (790.7 MB)
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2 Coding New Header Files.mp4 (276.79 MB)
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1 The Draw Pixel Function.mp4 (258.63 MB)
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2 Vectors.mp4 (608.93 MB)
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3 Declaring a Vector Type.mp4 (15.1 MB)
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4 Review of C Structs.mp4 (252.56 MB)
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5 Array of Points.mp4 (195.82 MB)
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1 Orthographic Projection.mp4 (278.21 MB)
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3 Perspective Projection.mp4 (516.14 MB)
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4 Implementing the Perspective Divide.mp4 (66.48 MB)
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5 Coordinate System Handedness.mp4 (109.87 MB)
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1 Vector Transformations.mp4 (353.01 MB)
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2 Review of Sine Cosine and Tangent.mp4 (305.02 MB)
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4 Rotating Vectors.mp4 (771.06 MB)
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5 Vector Rotation Function.mp4 (125.4 MB)
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6 Proof of Angle Sine Addition.mp4 (499.05 MB)
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8 Proof of Angle Cosine Addition.mp4 (210.55 MB)
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1 Fixing our Game Loop Time Step.mp4 (673.66 MB)
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2 Using a Delay Function.mp4 (279.08 MB)
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1 Triangles and Meshes.mp4 (371.44 MB)
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2 Vertices and Triangle Faces.mp4 (218.75 MB)
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3 Triangle Edges.mp4 (79.53 MB)
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