V-Ray 3.60.03 for Rhino 5-6 and SketchUp (2016-2018)


V-Ray 3.60.03 for Rhino 5-6 and SketchUp (2016-2018)
File Size: 1.12 GB

V-Ray 3 is built to be the smartest and fastest renderer for Rhino. It's clean. It's simple. And it's now faster than ever to create great-looking renders right in Rhino.

With new quick render presets and intuitive controls, you can focus on design, and not sweat the technical details. V-Ray's twin-engine rendering architecture takes full advantage of the latest CPU or GPU hardware. And with its full suite of tools, you can render anything and everything - from quick design concepts to your most detailed 3D models.
V-Ray for SketchUp provides designers withfaster rendering, better lighting tools, and the ability to create and visualize complex scenes. This designer-friendly rendering solution for SketchUp features dramatic improvements to visualization workflow with V-Ray RT and improved image based lighting quality with the V-Ray Dome Light. V-Ray Proxy allows for easier complex scene management with highly detailed models.

Easy to learn and easy to use, V-Ray works seamlessly with Rhino's versatile 3D modeling tools.

V-Ray lets you render the highest quality images possible - right in Rhino.

V-Ray gives you the power to render anything and everything - from quick concepts to your largest and most detailed 3D models.

Render fast, design faster. V-Ray for Rhino lets you spend more time being creative and less time waiting.

Focus on design, with a full set of creative tools for lights, materials and rendering.

Top designers rely on V-Ray every day to visualize world-class products, buildings and more.

System Requirements:
OS:Windows� 7, Windows 8.1, Windows 10. (64-bit versions only)
CPU:Intel� Pentium � IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap fileWhats New:Whats New for Rhino v3.60.03:

Optimizations & Workflow Improvements:
-The V-Ray Batch rendering tool can now load and render '.vrscene' files. Vrscene sequences can also be loaded and managed as a single item in the Batch Render jobs list

-Improved V-Ray support for native Rhino materials. The new material options available in Rhino 6 like 'Fresnel reflectivity', 'Reflection polish', 'Trans. clarity' as well as the preset material types (Glass, Metal, Paint, etc.) are now rendered correctly without the need for converting the Rhino material to a V-Ray shader

-The utility function 'Convert Rhino Material' has been improved. Rendering a Rhino material and then converting it to a V-Ray shader will no longer change its appearance
-The V-Ray for Rhino plugin information has been updated. A V-Ray logo icon has been used for the V-Ray plug-in entry in Rhino 6

-The new animation API available in Rhino 6.4 has been utilized for V-Ray animation setups. The animation recording prompt window will no longer appear in Rhino 6. Camera and Sun animations will be automatically available for rendering once the Rhino set up has been finalized

-The Material Conflict prompt window now displays info about the conflicting material and its origin file. The default conflict action and prompt toggle options are now saved per project and persist between sessions.V-Ray Fur viewport preview strand length is now based on the length parameter to give a better representation of what the rendered geometry will look like

-Implemented Fur widget application dialog box
-Changing a V-Ray Proxy input file now automatically changes the number of sub-material slots of its Multi Material shader
-3dm files created with the 'Export Selected' Rhino function include only the associated V-Ray materials

V-Ray for Grasshopper:
-Implemented V-Ray Proxy component. Load any .vrmesh file and use it in the Grasshopper definition. Connecting an array of Plane Transformations to the Proxy component will produce multiple instances of the same geometry. It is now possible to use V-Ray for Grasshopper as a Proxy scattering tool
-Connecting a list of colors to a V-Ray Preset and Simple materials will output a material with multiple instances and the input colors distributed in between them
-Grasshopper Mesh/Vertex Color data will be passed as a UV mesh channel if specified. Vertex color information can now be sampled and used for shading purposes
-The V-Ray Render in Project component automatically sends light sources created in Grasshopper and connected to a Light Rig to the Rhino scene
-Implemented viewport preview for the V-Ray Camera
-Implemented viewport preview for the V-Ray Rectangle and Sphere lights
-Scene changes made by the V-Ray Instancer component will result in immediate update during Interactive Rendering
-Display 'number of objects' message for V-Ray multi-item components

Improvements & Bug Fixes:
-V-Ray AppSDK updated to version 1.24.02
-Chaos License Server (previously known as V-Ray License Server) updated to version 5.1.1
-A number of issues with the Two Point Perspective Rhino camera type have been resolved
-The 'Enter/Return' key can now be used to confirm/apply parameter changes made in the Rhino light properties panel
-Batch Render now works properly with different Rhino language packs
-Fixed Rhino 5 crashes caused by empty sub-material slots
-Fixed an issue with vacating Proxy sub-material slots during Interactive rendering
-Linked blocks and their associated assets are now included when using Pack Project
-Override Material settings now works correctly during Interactive Render
-Loading a new Rhino project and then closing it no longer shows the Save Changes prompt window
-Fixed a number of issues with incorrect projection mode used in Batch Render for jobs including named views and animation
-Selecting or deselecting a light source no longer triggers an update during Interactive Rendering
-Improved rendered Rhino viewport performance while manipulating materials in the V-Ray Asset Editor

Whats New for SketchUp 3.60.03:

Optimizations & Workflow Improvements:
-Right-click menu has been implemented for sub-materials (child materials) in a shading network - Cut, Copy, and Paste as Instance any child material to another material input slot. Drag-and-drop option can also be utilized

-The naming style of the Multi Matte render elements has been changed to be consistent with the saved image file names. Underscores are now used to separate the base name and the ID numbers - MM_r_g_b
-Imported VRScene geometry can now be clipped

-VRScene animation playback controls have been exposed. The Offset, Playback Type, Speed, Start, and Length can now be changed if necessary

-The Multi Matte render element can now be correctly exported to .vrscene file
-Object IDs in a multi-level scene hierarchy now get inherited the same way materials get inherited. Easily set ID to a top level Group or Component and see it applied to all child objects (which don't have their own custom IDs specified)

-Rendering animations without an output image file path specified is now possible

-The way animation is internally handled has been changed. The Use Camera Path option can now be easily utilized for pre-calculating Irradiance Map for the entire camera path. Animated VRScenes exported from Maya or 3ds Max will now move with a predictable rate. This change also resolves a number of Motion Blur related issues

-The V-Ray for Sketchup Windows Start Menu folder content has been revisited and reorganized (C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Chaos Group\V-Ray for SketchUp)

Improvements & Bug Fixes:
-V-Ray AppSDK updated to version 1.24.02
-Chaos License Server (previously known as V-Ray License Server) updated to version 5.1.1
-A number of V-Ray for SketchUp startup issues have been resolved
-V-Ray Fur and Mesh Clipper helper objects located in empty component definitions no longer raise Ruby errors
-Reverting back to the default render settings no longer brings up the Animation options rollout in projects without a set animation
-Toon and Two-Sided materials are now automatically bound to the SketchUp material and their textures get displayed in the viewport
-VRScenes can now be scattered with 'Skatter' for SketchUp
-'Skatter' V-Ray object instances render correctly when the Render Only mode is enabled
-The Proxy Export UI now shows a progress bar to indicate the ongoing process
-The Texture Preview for maps using Environment placement has been improved
-Copy and pasting colors from one Gradient map slot to another now works correctly
-Unsaved SketchUp projects no longer cause a relative path to be displayed in the Proxy Export window. The full path is used instead
-Fur and Clippers in empty component definitions no longer cause Ruby errors
-Applying a Library material directly to the selection no longer causes errors
-Changing the axes of a SketchUp component no longer leads to incorrect object transformation at render time
-The Background Environment texture/color multiplier now updates correctly during Interactive Rendering
-The camera FOV (field of view) is now correctly calculated in scenes where the camera has been modified using the Advanced Camera Tools
-Infinite Plane material changes now get properly updated during Interactive Rendering
-A number of issues related to loading/importing .vrmat materials have been resolved
-Replacing the source object upon Proxy creation now properly names the newly created Multi Material
-The Apply to Selection material function now works in a more reliable way
-MacOS: The Proxy Import window issues have been resolved. The browser window now appears and functions as expected
-MacOS: Purge unused materials no longer causes a crash
-Changing a Multi Material viewport texture (SketchUp side) no longer prevents it from being purged after its Proxy object has been removed from the project

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