Бесплатные строения и их содержание:
Используя Блокнот (или другой текстовый редактор) откройте файл "buildings" в каталоге "/East India Company/Data/AI". В нем будут следующие строки:
// building config
Buildings
{
Admiralty
{
name = str_ADMIRALTY
}
CompanyHouse
{
name = str_COMPANYHOUSE
}
Fort
{
name = str_FORT
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
// special - number of cannons defending port
special = 0
}
1
{
price = 50000
wood = 40
stone = 80
iron = 30
upkeep = 3500
build_time = 4
special = 5
}
2
{
price = 120000
wood = 80
stone = 150
iron = 50
upkeep = 10000
build_time = 10
special = 10
}
3
{
price = 200000
wood = 100
stone = 200
iron = 70
upkeep = 25000
build_time = 12
special = 25
}
4
{
price = 350000
wood = 150
stone = 300
iron = 100
upkeep = 50000
build_time = 20
special = 40
}
}
Garrison
{
name = str_GARRISON
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
// special - amount of 50 marine detachments
special = 0
}
1
{
price = 25000
wood = 30
stone = 20
iron = 0
upkeep = 2000
build_time = 2
special = 2
}
2
{
price = 40000
wood = 60
stone = 40
iron = 0
upkeep = 6000
build_time = 4
special = 5
}
3
{
price = 75000
wood = 100
stone = 70
iron = 0
upkeep = 10000
build_time = 6
special = 15
}
4
{
price = 100000
wood = 200
stone = 150
iron = 0
upkeep = 15000
build_time = 8
special = 25
}
}
ShipYard
{
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
}
1
{
price = 30000
wood = 50
stone = 40
iron = 25
upkeep = 2000
build_time = 2
}
2
{
price = 62000
wood = 90
stone = 70
iron = 40
upkeep = 5000
build_time = 4
}
3
{
price = 120000
wood = 180
stone = 150
iron = 70
upkeep = 15000
build_time = 6
}
4
{
price = 185000
wood = 250
stone = 200
iron = 100
upkeep = 25000
build_time = 8
}
}
TownHall
{
name = str_TOWNHALL
}
TradingPost
{
name = str_TRADINGPOST
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
// special - discount in %
special = 0
}
1
{
price = 8000
wood = 40
stone = 40
iron = 25
upkeep = 1500
build_time = 2
special = 5
}
2
{
price = 15000
wood = 80
stone = 80
iron = 50
upkeep = 3000
build_time = 4
special = 10
}
3
{
price = 32000
wood = 150
stone = 150
iron = 80
upkeep = 8000
build_time = 6
special = 15
}
4
{
price = 72000
wood = 250
stone = 250
iron = 100
upkeep = 15000
build_time = 8
special = 20
}
}
UnionHouse
{
name = str_UNIONHOUSE
}
WareHouse
{
name = str_WAREHOUSE
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
// special - capacity
special = 0
}
1
{
price = 5000
wood = 0
stone = 0
iron = 0
upkeep = 500
build_time = 2
special = 200
}
2
{
price = 8000
wood = 80
stone = 40
iron = 0
upkeep = 1000
build_time = 4
special = 400
}
3
{
price = 15000
wood = 160
stone = 80
iron = 30
upkeep = 2000
build_time = 6
special = 600
}
4
{
price = 20000
wood = 250
stone = 150
iron = 50
upkeep = 4000
build_time = 8
special = 800
}
}
}
Под каждым из зданий отображаются уровни. К примеру:
Buildings { Admiralty { name = str_ADMIRALTY }
CompanyHouse { name = str_COMPANYHOUSE }
Fort { name = str_FORT
0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0
// special - number of cannons defending port special = 0 }
1 { price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4
special = 5 }
2 { price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time =
10 special = 10 }
Эти уровни отображают количество ресурсов, необходимых для постройки здания на каждом из пяти уровней. Измените один (или все, если необходимо) из них. К примеру:
Buildings
{
Admiralty
{
name = str_ADMIRALTY
}
CompanyHouse
{
name = str_COMPANYHOUSE
}
Fort
{
name = str_FORT
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
// special - number of cannons defending port
special = 0
}
1
{
price = 1
wood = 1
stone = 1
iron = 1
upkeep = 1
build_time = 1
special = 5
}
2
{
price = 1
wood = 1
stone = 1
iron = 1
upkeep = 1
build_time = 1
special = 10
}
То есть теперь здание "Fort" 1-го уровня стоит 1 золота, 1 леса, 1 камня, 1 железа, 1 золота на содержание и строится 1 месяц.
Модификация кораблей:
Используя текстовый редактор измените файл "shiptypes" в директории "\East India Company\Data\AI". В данном файле содержится конфигурация всех кораблей: цена, количество HP, количество пушек, объем трюма и т.д. Изменение этого файла повлечет за собой изменение геймплея, поскольку AI использует эти же настройки для покупки и использования своих кораблей.
К примеру:
galleon
{
// name from locale
type = str_SHIP_TYPE_GALLEON
unit = uSHIP_galleon
part1 = pSH_ga01
warship = 1
speed_strategic = 0.05
speed_tactical = 0.50
maximum_speed = 8
Следующие строки содержат информацию о количестве HP, парусах и пушках в тактическом режиме.
hitpoints_hull = 700
hitpoints_sails = 700
hitpoints_cannons = 18
Следующие строки содержат информацию об экипаже (max, min, обслуга пушек).
crew_max = 120
crew_min = 20
cannoncrew_size = 3
Следующие строки содержат информацию о цене (покупка, разлочивание, ремонт и т.д.).
price = 75000
unlockPrice = 150000
repairPrice = 10
repairHullPrice = 26
repairSailPrice = 9
repairCannonPrice = 200
ammoPrice = 20
crewPrice = 10
marinePrice = 20
Количество месяцев, необходимых для постройки:
buildTime = 7
Объем трюма:
cargo_space = 10
Дальность и повреждения пушек:
cannon_range = 1100
cannons_max = 18
cannon_type = 2
solid_max = 180
grape_max = 90
chain_max = 90
fire_max = 90
visibility_range = 1000
sailing_range = 2500
shipyard_min = 3
Игровое время, когда корабль можно исследовать:
available_from = 1600
hull_low = -4.9
hull_high = 9.0
sail_low = 10.5
sail_high = 60
draft_min = -2.0
draft_max = 2.0
sail_speed = 0.6
bank_speed = 0.025
arcade_turn_speed = 0.015
arcade_rudder_max = 22.0
normal_turn_speed = 0.015
normal_rudder_max = 19.0
simulation_turn_speed = 0.013
simulation_rudder_max = 15.0
rudder_speed = 0.06
rudder_damp = 0.03
weight = 10000
construction_time = 8
sail_damage_scale = 1.0
}
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