https://img87.pixhost.to/images/599/359020115_tuto.jpg
3.84 GB | 00:09:21 | mp4 | 1280X720  | 16:9
Genre:eLearning |Language:English


Files Included :
1  Welcome to the course  (67.42 MB)
2  Introduction  (25.2 MB)
3  Parallel Processing  (18.56 MB)
4  Cg is not C#  (19.11 MB)
1  Volumetric Rendering  (67.41 MB)
2  Using textures in the render  (69.54 MB)
1  Preparing for post processing  (52.15 MB)
2  Night goggles effect  (39.59 MB)
1  Migrating to URP  (61.58 MB)
2  Converting a custom unlit shader to URP  (97.54 MB)
3  Working with Properties and includes  (78.04 MB)
4  More tips when updating shaders for URP  (45.02 MB)
5  A Toon Shader  (71.61 MB)
6  Using URP Lighting in a Shader  (74.09 MB)
7  Post Processing using Renderer Features  (73.93 MB)
8  Stencils  (58.9 MB)
1  A first example  (67.42 MB)
2  Rim lighting  (69.13 MB)
3  Reflections  (47.33 MB)
4  Custom Functions  (84.62 MB)
5  Refractive Glass  (52.86 MB)
1  Summary  (22.85 MB)
1  Your first shader  (83.5 MB)
2  Working with vectors in Cg  (67.86 MB)
3  Using the Properties section  (52.15 MB)
4  Blending colours  (74.28 MB)
5  Using step and smoothstep  (37.72 MB)
1  Drawing a circle  (19.1 MB)
10  Drawing lines  (63.88 MB)
11  Combining lines  (85.36 MB)
12  Showing a polygon  (73.87 MB)
13  Creating a brick pattern  (80.03 MB)
2  Drawing a square  (83.69 MB)
3  Moving our shape  (41.22 MB)
4  Moving the square with the mouse  (41.25 MB)
5  Moving the shape over time  (29.55 MB)
6  Rotating the square  (75.87 MB)
7  Changing the rotation centre and scaling  (58.06 MB)
8  Tiling  (40.51 MB)
9  Drawing circles  (53.73 MB)
2  What's all that noise  (41.43 MB)
3  Using noise to create a fire shader  (73.33 MB)
4  Using noise to create wood and marble  (45.93 MB)
1  A simple use of a texture image  (78.92 MB)
2  Ripple the image  (62.32 MB)
3  Blend between textures  (54.64 MB)
1  Turning a box into a sphere  (50.29 MB)
2  Using the Unity lighting - Lambert  (45.76 MB)
3  Creating a ball of lava  (55.33 MB)
1  ShaderLab Surface Shaders - an introduction  (48.83 MB)
2  Bump mapping  (46.16 MB)
3  Fresnel shading  (23.25 MB)
4  Environment mapping  (39.44 MB)
5  Adding a bump map to a reflective surface  (36.58 MB)
6  Blinn Phong lighting  (48.52 MB)
7  Custom lighting  (73.9 MB)
8  Standard lighting  (48.45 MB)
9  Adding a vertex function to a surface shader  (37.12 MB)
1  Lighting in a vertex, fragment shader  (62.72 MB)
2  A position location shader  (57.08 MB)
4  Tessellation  (77.8 MB)
5  Using the stencil buffer  (69.78 MB)
6  Clipping the output  (40.92 MB)
1  Alpha transparency in a surface shader  (45.01 MB)
2  Space Pirate turns to glass  (88.41 MB)
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Screenshot
https://images2.imgbox.com/df/a2/nyUb7ouJ_o.jpg

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Код:
https://rapidgator.net/file/53e081e175ebd1231ef78278123e55b1/.Learn.Unity.Shaders.from.Scratch.part1.rar
https://rapidgator.net/file/68f4f7bfb83a943ae5541b9d6a4dee52/.Learn.Unity.Shaders.from.Scratch.part2.rar
https://rapidgator.net/file/9a645863b373cdb9805699ca63806d70/.Learn.Unity.Shaders.from.Scratch.part3.rar
Код:
https://filestore.me/eg9efqvodeqe/.Learn.Unity.Shaders.from.Scratch.part1.rar
https://filestore.me/vqq1agyla7ws/.Learn.Unity.Shaders.from.Scratch.part2.rar
https://filestore.me/uh9bd62minjg/.Learn.Unity.Shaders.from.Scratch.part3.rar