[center]English | 2025 | ISBN: 9781032528700 | 189 pages | True PDF EPUB | 85.02 MB[/center]
Fundamental Level Design and Analysis: A to B (Beardwood, Michael) (2025)
Catergory: Computer Technology, Nonfiction
Publisher: Taylor & Francis Group
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design. Michael Beardwood is the course leader for Computer Games Design at Staffordshire University, one of the biggest games design courses in the United Kingdom, and has been teaching games design and technology for over a decade.
Contents of download скачать:
Fundamental Level Design And Analysis 24.10.28.21.29.15.epub (Beardwood, Michael) (2025) (46.63 MB)
Fundamental Level Design And Analysis 24.10.28.21.29.21.pdf (Michael Beardwood) (2024) (38.39 MB)
⭐️ Fundamental Level Design And Analysis A To B ✅ (85.02 MB)
NitroFlare Link(s)
https://nitroflare.com/view/56BE65DDA26B60B/Fundamental.Level.Design.And.Analysis.A.To.B.rar?referrer=1635666
RapidGator Link(s)
https://rapidgator.net/file/204ace1ab3d4b7b15a6df1029da3cdef/Fundamental.Level.Design.And.Analysis.A.To.B.rar