Intro To 3D Coat: From Noob To Cook
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.60 GB | Duration: 8h 6m
Essential 3D Coat Skills: Sculpt, Retopologize, Texture & Render Like a Pro
[b]What you'll learn[/b]
Navigate the 3D Coat interface
Master voxel and surface sculpting
Perform manual retopology
Create and optimize UV maps
Bake textures and apply materials
[b]Requirements[/b]
No prior experience with 3D Coat is required
[b]Description[/b]
The course is designed to guide you through the fundamental features of this 3D sculpting software.I am covering key topics like sculpting, manual and auto-retopology, UV mapping, baking texturing, and rendering. The tutorial also bridges the workflow between 3D Coat and Blender, showing how to set up scenes and create camera animations for professional-quality presentations.The course is made of small-length videos 1-3 minutes per tool. It makes it convenient to navigate and study.Long processes are recorded in timelapses with narration.The 3D Coat sculpt and Blender scene are included in the Project Files.CHAPTERS:01 - Interface BasicsLearn to navigate the 3D Coat interface, customize the workspace, and use essential tools and shortcuts to work efficiently.02 - SculptingExplore voxel and surface sculpting techniques, working with brushes, stencils, and symmetry to create detailed models.03 - Manual RetopologyMaster manual retopology by creating clean edge loops and topology for an optimized model.04 - Creating UVsDiscover how to mark seams, unwrap models, and optimize UV layouts for clean and distortion-free texturing.05 - Baking and TexturingLearn to bake textures and apply PBR materials using smart materials and layers for realistic, detailed surfaces.06 - Blender Scene Set UpSet up a scene in Blender, import models from 3D Coat, apply materials, and adjust lighting and camera for final rendering.07 - Auto-Retopology and TexturingAutomatically generate clean topology with 3D Coat's auto-retopology tools, apply textures, and create smooth camera animations in Blender for dynamic presentations.If you are interested in my background I have a whole channel dedicated to 3D Coat for over 7 years now.
Overview
Section 1: Introduction
Lecture 1 Glossary
Lecture 2 Installation
Lecture 3 Opening 3D Coat
Lecture 4 Camera Controls
Lecture 5 UI Customization Hotkeys And Hints
Lecture 6 Sculpt Tree Voxel Layers
Lecture 7 Layer Dublication Hierarchy
Lecture 8 Object Navigation
Lecture 9 Side Toolbar
Lecture 10 Smooth Shade Preview
Lecture 11 Real Time Shading
Lecture 12 Undo And Redo Actions
Lecture 13 Reference Planes to Bring Concept Art
Section 2: 02 - Sculpting
Lecture 14 Layer Backup Renaming
Lecture 15 Saving
Lecture 16 Autosave
Lecture 17 Voxel Hide
Lecture 18 E-Menu
Lecture 19 Symmetry
Lecture 20 Creating First Element Using Vox Hide
Lecture 21 Dublicating And Deleting Hidden Voxels
Lecture 22 Create New Object With Separate Hidden Volumes
Lecture 23 Pose Tool To Change Proportions
Lecture 24 Rotate Invisible Layers
Lecture 25 Transform Scale And Non-Uniform Mesh Issues
Lecture 26 Picking Layer by Click And Shift Selecting Multiple Layers
Lecture 27 Resampling Object Density And Smoothing
Lecture 28 Move Tool And Brush Radius Change
Lecture 29 Using Brush Alphas With Move Tool
Lecture 30 Smooth Brush Setting
Lecture 31 Split Tool Basics
Lecture 32 Split Tool Round Shape
Lecture 33 Lattice Box with Pose Tool For Large Deformation
Lecture 34 Combining Layers With Different Density
Lecture 35 Fill Tool For Section Blending
Lecture 36 Vox Layer For Leather Stripes
Lecture 37 Instancing Workflow
Lecture 38 Sphere Tool For Rivets
Lecture 39 Tweaking Instanced Layers With Pose And Move Tool
Lecture 40 Clay Brush
Lecture 41 De-Instance
Lecture 42 29 Applying Different Mats To Multiple Objects And Instances
Lecture 43 Constructing Our Own Simple Material And Dealing With Issues
Lecture 44 Bandage 3D Hack
Lecture 45 Creating An Additional Leather Piece Using Shown Previously Methods
Lecture 46 Symmetry Copy
Lecture 47 Timelapse - Using Basic Tools To Improve Design
Lecture 48 Using Back Up Volumes And Pose Tool To Fix Mesh
Lecture 49 Vox Hide On Brush For Non-Desctructive Chipping
Lecture 50 Contour Selection Preview And Layer Reference Colours
Lecture 51 On-Plane Tool With Voxel Hide
Lecture 52 Complex Patterns With On-Plane
Lecture 53 Through All Volumes
Lecture 54 Flipping And Side-Effect Of Flipping On Instances
Lecture 55 Cut Off Versus Vox Hide
Lecture 56 Blob Tool
Lecture 57 Live Booleans
Lecture 58 Primitive Objects Workflow
Lecture 59 Type Letters Primitive Object
Lecture 60 Extracting Shell From Volume
Lecture 61 Custom Vector Shapes
Lecture 62 Using Free Inkscape To Create Vector Shapes
Lecture 63 Using Brush Smudging For Wood
Lecture 64 Stencils For Extra Wood Detailing
Lecture 65 Difference Between Custom Shapes And Stencils
Lecture 66 Re-Iteration On Boolean Collapse Tree With Advanced Tips
Lecture 67 Surface Layer Mode
Lecture 68 Masking - Freezing Mesh
Lecture 69 Noise Feature
Lecture 70 Pick N Paste For Custom Brushes
Lecture 71 Copy Clay
Lecture 72 Reprojection
Lecture 73 Sculpting Layers
Lecture 74 Pinch Brush Surface To Voxel
Lecture 75 Surface Mesh Artifact Fixing
Lecture 76 Creating Low-Poly Proxy For Big Deformation
Lecture 77 Using Sketch Tool For Crazy Complex Stand
Lecture 78 Extra Timelapse Stand A
Lecture 79 Extra Timelapse Stand B
Lecture 80 Timelapse Case
Lecture 81 Timelapse Hammer Head Boolean Design
Lecture 82 Timelapse Working On Stripes And Detailing
Lecture 83 Timelapse Hammerhead Different Methods Of Detailing
Lecture 84 Hammerhead 3D Coat Logo
Lecture 85 Replicator Tool For Arrays
Lecture 86 Pick And Act On Ghosted Volumes
Lecture 87 Import 3D Coat Objects To Your Scene
Lecture 88 Import-Export Obj To 3D Coat
Section 3: 03 - Manual Retopology
Lecture 89 Retopo Room Basics
Lecture 90 Points To Polygons Tool
Lecture 91 Quads Tool
Lecture 92 Add-Split Tool
Lecture 93 Brush Tweak Tool
Lecture 94 Knife Tool
Lecture 95 Strokes Tool For Cylinders
Lecture 96 R-Fill Tool
Lecture 97 Smart Retopo Options
Lecture 98 Cap Tool
Lecture 99 Selection Tools And Approaches
Lecture 100 Smart Extrude
Lecture 101 Apply Symmetry To Mesh Issues
Lecture 102 Useless Tweak Tools
Lecture 103 Slide Edge And Vertex
Lecture 104 Timelapse - Retopo Process
Section 4: 04 - Creating UVs
Lecture 105 Intro
Lecture 106 Deleting Shells In 3D Coat Way
Lecture 107 Creating Shells Using Mark Seams Tool
Lecture 108 Path Tool
Lecture 109 Unwrapping
Lecture 110 Combining And Scaling Shells
Section 5: 05 - Baking and Texturing
Lecture 111 Baking Texture
Lecture 112 Resolving Baking Issues
Lecture 113 Final Baking Tweaks And Issues
Lecture 114 Painting Room Basics
Lecture 115 Painting Tools
Lecture 116 Layer Panel
Lecture 117 Layer Colour Correction
Lecture 118 Smart Materials
Lecture 119 Customizing Smart Materials
Lecture 120 Scaling And Rotating Texture
Lecture 121 Timelapse - Texturing With Smart Materials
Lecture 122 Adding Mask
Lecture 123 Creating Story With Hand Texturing
Lecture 124 Timelapse - Masking
Lecture 125 Timelapse - Smudge Smooth Oily Handle
Lecture 126 Timelapse - Scratches
Lecture 127 Timelapse - Big Brush For Gradient
Lecture 128 Timelapse - Applying Contrast To Achieve Salt Effect
Lecture 129 Timelapse - Painting Roughness To Get Black Spots Out
Section 6: 06 - Blender Scene Set Up
Lecture 130 Export From 3D Coat
Lecture 131 Import To Blender And Material Set Up
Lecture 132 Basict Studio Lighting
Lecture 133 Improving Viewport Rendering Settings
Lecture 134 HDRI Environment Map
Lecture 135 Fixing Normal Map Issues With Triangulation
Lecture 136 Advanced Light Sculpting And Rendering
Lecture 137 Rendering With Transparent Background
Lecture 138 Composition Preview In Photoshop
Section 7: 07 - Auto-Retopology and Texturing
Lecture 139 Preparing Case For Decimation
Lecture 140 Auto-Retopo And Auto-UV
Lecture 141 Case Baking And Fixing Bake
Lecture 142 Pre-Baking Ambient Occlusion And RGB Curvature
Lecture 143 Timelapse - Case Texturing
Lecture 144 Case Export And Scene Set Up
Lecture 145 Improving Reflections In Shadows
Lecture 146 Quick Dirty Fix Of Case Artefact
Lecture 147 Moving Props
Lecture 148 Setting Pivot Point For Rotation
Lecture 149 Studio Light Set Up Explanation
Lecture 150 Animating Case Rotation
Lecture 151 Creating And Animating Camera
Lecture 152 Depth Of Field - DOF
Lecture 153 What Could Have Been Done Better
Beginners who want to learn the core principles of 3D sculpting, retopology, UV mapping, and rendering.,Artists looking to expand their skills in manual and auto-retopology, and improve their texturing and baking techniques.,Those seeking to create optimized 3D models, textures, and animations for use in games or animated scenes.,Individuals interested in enhancing their workflow between 3D Coat and Blender for creating professional-quality presentations and renders.,Those with a background in 2D art who want to explore 3D sculpting and modeling in an accessible way.
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