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FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

Fume FX is our goto package for all of our atmospheric needs. FumeFX's quality and speed are unparalleled in any other package. Our cinematics rely on FumeFX's ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard's worlds to life. Without it, our Director's vision would often be unachievable in any reasonable time frame. We're confident that whatever effect is demanded of us, FumeFX will be there to help us make it happen.

Features and SitniSati FumeFX:
-accurate simulation and high natural gas phenomena such as explosions, smoke
-Full support for more versions of DS Max from 2013 to 2018
-The new feature using PDC bits
-Good size for a plug-in graphics and animation
-The new multi-view feature preview

System Requirements:
OS:Windows 8 64-bit and Windows 10 64-bit.
Memory:minimum of 8Gb memory are recommended.
CPU:Processors with at least SSE 4.1 are required.
Support:3DSMAX 2014-2020

WHATS NEW:
5.0.3:
-3ds Max® 2020 support.

Viewport:
-Added Multiview option.
-Added Arnold light approximation to the FumeFX GPU Viewport.
-Changed default option for Show Fire and smoke in viewport which are now enabled by default.
-Fixed Playback From/To parameter change didn't trigger viewport refresh.
-Fixed Viewport update bug when switching cache files.
-Fixed viewport update bug. In a newly created scene create grid and run simulation. Perspective viewport point display didn't work until the viewport was rotated.
-Fixed 3ds max crash if you pick Arnold Light from FumeFX Light pick dialog.

Simulation:
-Added option to use the FFX4 Solver.
-Added ability to select tyFlow particles from Particle Source.
-Added support of tyFlow's float and vector particle channels for the Interpolation controllers.
-Fixed FumeFX Wind didn't show parameters inside the Track View
-Fixed bug where VDB files with conservative advection and sub-steps didn't retime properly.
-Fixed MXS that was broken pre 3ds max 2019
-Changed Default Vorticity II values. New default for Strength is 0.9 and for Vortices Scale is 0.01.
-Changed MXS GetPath() that will now return extension as well.

Rendering:
-Fixed bug that caused Arnold renderer to hang if two or more FumeFX grids were in the scene.

HOMEPAGE

Код:
https://www.afterworks.com/

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