Udemy - Learn the Vulkan API with C++
WEBRip | English | MP4 + Project Files | 1280 x 720 | AVC ~1036 kbps | 30 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | Subs: English (.srt) | ~26 hours | 12 GB
Genre: eLearning Video / Development, Programming Languages, Graphics
Learn the fundamentals of the popular Vulkan API for modern graphics rendering using C++!
[b]What you'll learn[/b]
Create 3D graphical applications using C++ and the Vulkan API
What the Vulkan API is
Set up Vulkan to work on a GPU
Create essential Vulkan elements such as the Swapchain, Pipeline, and Command Buffers
Load in models from external files
Descriptor Sets and Push Constants (including Dynamic Uniform Buffers)
Implementing a Depth Buffer
Using Textures
Subpasses and Multiple Subpasses
[b]Requirements[/b]
Good understanding of C++
Graphics Theory knowledge (not mandatory but will make things significantly easier!)
Visual Studio and Windows are advised, however the code and theory are relevant to Mac/Linux systems, you just won't be able to follow along 1-to-1 with IDE use!
[b]Description[/b]
Learn one of the hottest new Graphics APIs in the industry!
The Vulkan API was released in 2016 as the high-performance successor to OpenGL, and is already used in a wide range of modern graphical applications, including video games such as Doom Eternal, Red Dead Redemption 2, and Rainbow Six: Siege.
If you're looking for the most modern, high-quality graphics, then look no further than Vulkan!
The Vulkan API is very new when compared to most graphics APIs out there, and so there aren't yet that many in-depth tutorials to help you learn it. I hope to fix that with this course!
In this course, you will learn how to set up and use a Vulkan application, as well as implement several key features exclusive to Vulkan itself, such as Descriptor Sets, Push Constants, and Subpasses. Each aspect is explained in great amounts of detail, to ensure you really understand what all the parts mean, and how they all connect together.
I want to help you learn. If you still don't understand something after a lesson, then you just have to let me know! If something didn't make sense, or you just want clarification on a subject, I'll try my best to give you a more detailed insight into those intricacies, and ensure you have a proper understanding of Vulkan.
It is my goal, that when you finally finish the course, you will have enough knowledge of Vulkan to create your own Vulkan applications, and eventually gain enough experience to design the graphical applications you have only dreamed of!
Who this course is for:
People who know a bit about graphics and want to learn the latest cutting-edge graphics API.
also You can find my other helpful
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General
Complete name : 008 Swapchain Part 1 The Surface.mp4
Format : MPEG-4
Format profile : Base Media
Codec ID : isom (isom/iso2/avc1/mp41)
File size : 423 MiB
Duration : 50 min 27 s
Overall bit rate : 1 173 kb/s
Writing application : Lavf58.12.100
Video
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Format/Info : Advanced Video Codec
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Format settings : CABAC / 4 Ref Frames
Format settings, CABAC : Yes
Format settings, RefFrames : 4 frames
Format settings, GOP : M=4, N=60
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 50 min 27 s
Bit rate : 1 036 kb/s
Nominal bit rate : 3 000 kb/s
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 30.000 FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.037
Stream size : 374 MiB (88%)
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Audio
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Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : mp4a-40-2
Duration : 50 min 27 s
Bit rate mode : Constant
Bit rate : 128 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 kHz
Frame rate : 43.066 FPS (1024 SPF)
Compression mode : Lossy
Stream size : 46.2 MiB (11%)
Default : Yes
Alternate group : 1
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