Learn To Create A Farming Game With Unity 6 & C#
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.86 GB | Duration: 11h 28m
Game development made easy. Learn C# using Unity and create your own crop growing game!
[b]What you'll learn[/b]
Learn C#, a modern versatile programming language
Understand the capabilities of game development in Unity
Develop strong and transferrable problem solving skills
Gain a complete understanding of the game development process
Learn how object oriented programming works in practice
[b]Requirements[/b]
Mac or PC capable of running Unity 3D
A copy of Unity
[b]Description[/b]
Learn how to create and program your very own farming game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won't just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you're a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:Generating a grid to plant onBuying and selling seeds and cropsSwitching between various toolsFull player movementA complete time and day progression systemPlanting and growing cropsTargeting points in the gridAn inventory systemTracking MoneyFull Menu and Audio systemsand much more.The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Project Assets
Section 2: Getting Started
Lecture 3 Setting Up The Project
Section 3: Tiles & Tilemaps
Lecture 4 Creating Tiles
Lecture 5 Using Tilemaps For The Ground
Section 4: The Player
Lecture 6 Setting Up The Player
Lecture 7 Setting Up Our First Script
Lecture 8 Moving The Player
Lecture 9 Controlling The Player
Lecture 10 Limiting Diagonal movement
Lecture 11 Setting Up Animations
Lecture 12 Making The Animator Work
Lecture 13 Flipping The Player
Section 5: The Camera
Lecture 14 Making The Camera Follow The Player
Lecture 15 Keeping The Camera Confined
Lecture 16 Showing The Correct Visible Area
Lecture 17 Keeping The Player Confined
Lecture 18 Creating Hard Objects with the tilemap
Lecture 19 Fixing Stray Lines
Section 6: Ploughing
Lecture 20 Creating a planting block
Lecture 21 Showing Growth
Lecture 22 Making The Player Plough
Section 7: Managing Tools
Lecture 23 Setting Up Tools
Lecture 24 Using Switch Statements
Lecture 25 Displaying Tools
Lecture 26 Displaying Selected Tool
Lecture 27 Making The Player Update UI
Lecture 28 Updating At The Start
Section 8: Managing Crops
Lecture 29 Watering The Soil
Lecture 30 Animating Tools
Lecture 31 Limiting Movement While Using Tools
Lecture 32 Planting Crops
Lecture 33 Making Crops Grow
Lecture 34 Harvesting Crops
Section 9: Planting On A Grid
Lecture 35 Setting up block positions
Lecture 36 Getting The Grid Size
Lecture 37 Filling The Grid
Lecture 38 Tracking Grid Blocks
Lecture 39 Preventing Blocks Spawning
Section 10: Targetting
Lecture 40 Adding A Target Indicator
Lecture 41 Adjusting The Indicator
Lecture 42 Getting A Block With The Indicator
Lecture 43 Clearing The Grid
Section 11: Moving Indoors
Lecture 44 Creating An Indoor Area
Lecture 45 Switching Scenes
Lecture 46 Bringing The Player
Lecture 47 Preventing Duplicate Players
Lecture 48 Switching Between Multiple Areas
Section 12: Storing Information
Lecture 49 Keeping The Plant Grid
Lecture 50 Updating The Information
Lecture 51 Getting Information Back To The Plant Grid
Lecture 52 Growing Plants From Another Scene
Lecture 53 Sleeping In A Bed
Lecture 54 BUGFIX: Using The Tool With No Grid
Section 13: Controlling Time & Days
Lecture 55 Controlling Time
Lecture 56 Displaying Time
Lecture 57 Start And End The Day
Lecture 58 Creating A Day End Scene
Lecture 59 Waking Up Beside Bed
Section 14: More Crops
Lecture 60 Adding Different Kinds Of Crop
Lecture 61 Planting Different Crop
Lecture 62 Tracking Seeds & Crops Harvested
Lecture 63 Randomising Growth Chances
Lecture 64 Reverting Soil
Section 15: Inventory
Lecture 65 Setting Up Inventory
Lecture 66 Controlling The Inventory
Lecture 67 Displaying Seeds
Lecture 68 Making Seeds Selectable
Lecture 69 Stop The Player Moving
Lecture 70 Displaying Crops
Section 16: The Shop
Lecture 71 Setting Up Shop
Lecture 72 Tracking Money & Adding Plant Prices
Lecture 73 Updating Seeds
Lecture 74 Buying Seeds
Lecture 75 Displaying Money
Lecture 76 Updating Crops
Lecture 77 Selling Crops
Lecture 78 Activating The Shop
Section 17: Menus & Sounds
Lecture 79 Adding A Title Screen
Lecture 80 Making It Look Nicer
Lecture 81 Pausing The Game
Lecture 82 Adding Music
Lecture 83 Adding Sound Effects
Section 18: Finishing Up
Lecture 84 Building The Game
Lecture 85 Next Steps
Anyone who wants to make their own card battling games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game design industry,Competent and confident with using a computer
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