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[h1]Free download скачать Udemy - Multiplayer Racing Game Development in Unreal Engine 5 & C++[/h1]
Published: 3/2025
Created by: Rahmat M
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 32 Lectures ( 6h 9m ) | Size: 3.3 GB

Master multiplayer networking, replication, and Steam integration to create a fully functional racing game in UE5
[h2]What you'll learn[/h2]
Multiplayer Basics - Understand how multiplayer networking works in Unreal Engine 5 with C++.
Steam Integration - Implement Steam's Online Subsystem for hosting and joining multiplayer games.
Session Management - Create, find, and manage public and private game sessions.
Networking & Replication - Sync player actions, vehicle movement, and race events across clients.
Custom Game Modes - Build a structured game flow with menus, lobby, race start, and finish logic.
Vehicle Physics & Replication - Develop a fully replicated racing car with realistic physics.
Remote Procedure Calls (RPCs) - Use RPCs and delegates for real-time multiplayer interactions.
Multiplayer UI & Menus - Design a user-friendly menu for selecting cars, hosting, and joining games.
Win/Loss System - Implement a race-winning system with real-time updates for all players.
Optimization & Best Practices - Improve performance and reduce lag in multiplayer racing games.
[h2]Requirements[/h2]
Basic knowledge of Unreal Engine 5 and C++
A PC capable of running Unreal Engine 5
A Steam account for testing online features
[h2]Description[/h2]
Have you ever wanted to create your own multiplayer racing game? In this course, you will learn how to build a fully functional multiplayer racing game using Unreal Engine 5, C++, and Steam. We will cover everything from networking basics to advanced replication, custom session management, and Steam integration.By the end of this course, you'll have a complete multiplayer racing game where players can host and join online matches, race against each other with real-time networking, and experience a fully replicated gameplay system.[h2]What you will learn:[/h2]Multiplayer game development with Unreal Engine 5 using C++ and networkingSteam integration and the Unreal Engine Online SubsystemNetworking and replication to sync movement, collisions, and UI updatesGame modes, session management, and creating custom session settingsBuilding a user-friendly menu for hosting/joining games, and setting up racesImplementing realistic vehicle physics and ensuring smooth replicationUsing Remote Procedure Calls (RPCs) and delegates for efficient multiplayer interactionsCreating a custom session system for players to share and join gamesSynchronizing vehicle sounds like engine start, stop, and race mode across the networkDeveloping a winning system where the first player to reach the finish line winsMultiplayer optimization tips to improve performance and reduce lagWhy Take This Course?This course follows a structured, hands-on approach, guiding you through the entire process of building a multiplayer racing game from scratch. You will learn industry-standard techniques in Unreal Engine 5, C++, and Steam to create fully networked gameplay. By the end of the course, you will have an advanced understanding of multiplayer networking, replication, session management, and game logic.
[h2]Who this course is for[/h2]
Game developers who want to learn multiplayer game development in Unreal Engine 5
Intermediate Unreal Engine users looking to expand their C++ and networking knowledge
Indie developers interested in building online multiplayer racing games
Anyone wanting to learn Steam integration, replication, and networking in UE5
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Код:
https://www.udemy.com/course/multiplayer-racing-game-development-in-unreal-engine-5-c/

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