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File Size: 547 MB

V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.

KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.

Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.

V-Ray IPR
Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable Rendering
Stop your render at any point and pick up where you left off.

System Requirements:
OS:Windows 8 or higher
CPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
Memory:8 GB RAM
Larger cache memory, higher memory bandwidth and more cores are better.
Space:700 MB Hard Disk Space

Compability:
3ds Max Design® 2016 and 2020 (64-bit)

WHATS NEW:
Build 4.20.00 V-Ray Next, update 2 05 June 2019:

New features:
-V-Ray/V-Ray GPU:Debug Shading with various modes during IPR;
-V-Ray/V-Ray GPU:Hash map based light cache;
-V-Ray/V-Ray GPU:Native rendering of Corona scatter instances;
-V-Ray:Add V-Ray memory tracking support;
-V-Ray:Baking elements support for opacity map when doing projection baking;
-V-Ray:Implement barycentric mode in the VRaySamplerInfoTex;
-V-Ray GPU:Support for VRayDistanceTex;
-V-Ray GPU:VRayALSurfaceMtl shader support;
-V-Ray GPU:Add support for VRayCurvature texture;
-V-Ray GPU/V-Ray Cloud: Support for Substance 2 maps;
-V-Ray Cloud:Indirect light select modes support;
-V-Ray IPR:Overlay progress notifications in the Viewport IPR;
-VRayOSL:Implement the 3ds Max OSL shading graph support;
-VRayToonMtl:Add V-Ray's Cel shader implementation support;
-VRayVolumeGrid:Add support for V-Ray GPU render elements: VRayNormals, VRaySamplerInfo, VRayZDepth, -VRayVelocity, VRayGI, VRayDiffuseFilter, VRayShadows, VRayObjectID, VRayRenderID;
-VRayVolumeGrid: Modulate or replace the Fire Opacity with a texture in "Use Own Opacity" mode;
-VFB:Ability to do test renders at lower resolution;
-VFB:Add keyboard shortcuts for mouse actions in IPR;

Modified features:
-V-Ray:Check for version compatibility between the DR servers and client;
-V-Ray:Faster production IPR with complex scenes;
-V-Ray:Improved sampling for scenes with many light sources;
-V-Ray:Displacement/subdivision tessellation outside the camera frustum should be coarser (reduces memory usage);
-V-Ray:Optimized memory usage for scenes with many disc lights;
-V-Ray:Improve loading time for scenes with many V-Ray lights;
-V-Ray:Update to Alembic 1.7.10;
-V-Ray:Use lower resolution on HiDPI displays with Viewport IPR;
-V-Ray:Mitigate Windows freezing while rendering;
-V-Ray:Move the Authorization and About rollouts to the Settings tab;
-V-Ray:Print a warning if the VRayLog.txt file is written to C:\ or unaccessible path;
-V-Ray:Add a warning when there are render elements with filtering off and Progressive sampler as they are incompatible;
-V-Ray:Display a warning when using Auto Exposure/White Balance with Region Render or Render Mask;
-V-Ray:Print a warning when using the irradiance map with full light select elements;
-V-Ray:Remove writing of V-Ray shade maps;
-V-Ray GPU:Add support for VRayExtraTex exclude/include lists;
-V-Ray GPU:Add an option to save color corrections for the raw image output;
-V-Ray GPU:Add UI for resumable rendering with GPU bucket sampler;
-V-Ray GPU:Improve Light Linker memory efficiency;
-V-Ray GPU:Remove OpenCL engine from the UI;
-V-Ray GPU:Support for multiple map channels for bitmaps in VRayGLSL;
-V-Ray Cloud:Add a warning when using VRayAmbientLight and Adaptive Lights;
-V-Ray Bitmap to VRayHDRI converter: Should be usable through MAXScript;
-VRayGLSL:Increase the number of texture channels to 16;
-VRayGLSL:Speedup compilation of shaders;
-VRayHairMtl:Add support for "Position along strand absolute" mode;
-VRayLight:Dome lights should be adaptive by default;
-V-RayMtl:Better shadow terminator with strong bump maps;
-VRayMtl:Use the Oren-Nayar model for diffuse roughness;
-VRayMtl:Remove the highlight glossiness slots from UI in Slate Material Editor and disconnect the texmap;
-VRayMDL/VRayGLSL/VRayOSL:Implement an output selector for OSL;
-VRayMDL:Use GGX as fallback for unsupported microfacet BRDFs;
-VRayMDL/VRayGLSL/VRayOSL:Improved initial rollout states;
-VRayOSL: Support for shaders that use the trace() OSL function in the 3ds Max OSLMap texture;
-VRayShadowMap:Deprecate for future use;
-VRaySamplerInfoTex:Extend VRaySmaplerInfoRE with tangent and bitangent in uv space;
-.vrscene exporter:Disable 3ds Max UI updates to avoid slowdown with animation export due to redrawing heavy scenes;
-vrscene exporter:Optimize export time with particle systems;
-vrscene exporter:Support for pixel aspect ratio;
-vrscene exporter:Nozon PresenZ plugin parameters export;
-V-Ray Bitmap to VRayHDRI converter:Use maketx instead of img2tiledexr by default;
-V-Ray Toolbar:Add the "Submit to Chaos Cloud rendering" as separate button;
-VRayVolumeGrid:Show the mesh preview together with the voxel preview when both are enabled;
-VRayVolumeGrid:Speed up preview of AUR cache files by reading the grid channel data min-max range from their metadata;
-VRayVolumeGrid:Support for OpenVDB 5;
-VFB: Ask to save the current modified scene when using the Open Scene command from History;

Bug fixes:
-V-Ray:Adaptive dome light artifacts with invisible lights blocking the dome;
-V-Ray:Artifact in reflection of object behind the camera with adaptive lights;
-V-Ray:Crash with animated GrowFX geometry instanced with ForestPro with animated instances;
-V-Ray:Crash with ProOptimizer modifier during compiling geometry;
-V-Ray:Difference in GI between Max and Standalone with Adaptive Lights;
-V-Ray:Double Sided material renders incorrectly if there is unsupported material input;
-V-Ray:Extreme slowdown in very small area of a scene with dense hairs over SSS surface;
-V-Ray:Flickering of distant light sources with the adaptive lights and many light sources;
-V-Ray:Frames overwrite each other when saving frame sequences as .vrimg through the Max native render output dialog;
-V-Ray:Lens effect generate wrong results with overbright pixels;
-V-Ray:Long file paths are not visible in the Overwrite files list dialog;
-V-Ray:Missing effects result channel after changing Lens effects mode;
-V-Ray:Missing deep data in VRayLightSelect render element;
-V-Ray:NaN or negative pixels in VRaySpecular render element;
-V-Ray:Override material by Include doesn't work properly with grouped objects;
-V-Ray:Raw images are still saved when canceling a render;
-V-Ray:Resuming a render with "Store direct light" disabled produces different buckets;
-V-Ray:Setting the log file path with MAXScript has no effect if the Render Setup window is not open;
-V-Ray:Unhandled exception with PFlow and TurboSmooth;
-V-Ray:Using an OSL texture as bump map does not work in Standalone;
-V-Ray:When using the "split channels" option, normals render elements should be stored without gamma;
-V-Ray:Resuming a bucket render resets the progress to zero;
-V-Ray:VRayZDepth element channels are named differently depending on VRayOptionRE in multipart EXR;
-V-Ray/V-Ray Cloud: Incorrect full light select element with VRayFastSSS2;
-V-Ray IPR:Animated amount of 2D VRayDisplacement is not updated between frames;
-V-Ray IPR:Assigning a new environment map is not reflected;
-V-Ray IPR:Crash on specific scene with cloned objects when picking material in the Slate Material Editor during Viewport IPR;
-V-Ray IPR:Crash when adjusting Gradient Ramp in VRayLight;
-V-Ray IPR:Crash when changing the topology of a newly copied object;
-V-Ray IPR:Crash when modifying 2D displacement amount after changing the texmap;
-V-Ray IPR:Crash with multi-threaded VRayInstancer when changing frames;
-V-Ray IPR:Crash when selecting existing geometry while creating geometry;
-V-Ray IPR:Crash when turning on "Auto exposure" or "Auto white balance" during rendering;
-V-Ray IPR:Crash when tweaking VRayDisplacementMod in specific scene;
-V-Ray IPR:Crash when starting IPR in scene with objects with scripts as custom attributes;
-V-Ray IPR:Crash with VRayInstancer and VRayMultiSubTex when scrubbing the timeline;
-V-Ray IPR:During rendering with "Auto exposure" enabled, the image may flicker slightly on each IPR update;
-V-Ray IPR:Opening the VFB during Viewport IPR causes rendering restart;
-V-Ray IPR:Render mask in texture mode does not work;
-V-Ray IPR:Use the color corrections from the VFB in Viewport IPR;
-V-Ray IPR:Using Array tool during rendering causes missing objects in 3ds Max 2017;
-V-Ray IPR:Viewport IPR can be started in multiple views using the Maximize Viewport Toggle;
-V-Ray IPR:Viewport IPR should not set the post effects rate to 100 if it was zero;
-V-Ray GPU:A scene with two VRayClippers in mesh mode is rendered incorrectly with V-Ray Standalone/V-Ray Cloud;
-V-Ray GPU:Add the "Previous render" function to;
-V-Ray GPU:Artifacts with VRayDisplacementMod and TriplanarTex;
-V-Ray GPU:Back faces of double sided VRayMtls are not rendered;
-V-Ray GPU:Black output when saving from the 3ds Max Common tab options and using Render Mask;
-V-Ray GPU:Black transparency effect in a scene with a lot of geometry stacked behind each other;
-V-Ray GPU:Buckets produce different results when rendering in hybrid mode;
-V-Ray GPU:Crash on scene reset after rendering a scene with Forest Pro;
-V-Ray GPU:Crash when rendering VRayProxy with VRayLightMtl (with direct illumination on) and motion blur;
-V-Ray GPU:Crash when uploading huge textures in full size;
-V-Ray GPU:Crash in a scene with Forest Pro animated geometry with motion blur and VRayVelocity render element;
-V-Ray GPU:Crash in IPR when RailClone material is modified;
-V-Ray GPU:Crash with specific scene rendering when turning off lights during IPR;
-V-Ray GPU:Crash when modifying materials of ForestPro objects during IPR;
-V-Ray GPU:Crash when rendering invalid light cache file;
-V-Ray GPU:CUDA errors when rendering a sequence with animated VRayClipper, dome light and reflective/refractive materials;
-V-Ray GPU:DR Bucket unsupported render element warning is erroneously shown;
-V-Ray GPU:Enable saving of the light cache;
-V-Ray GPU:Error 700 during IPR with on-demand texture size and override material;
-V-Ray GPU:Error 716 with VRayHairMtl and VRayHairNextMtl with older GPU drivers;
-V-Ray GPU:Excessive memory consumption with Bucket Sampler;
-V-Ray GPU:Geometries disappear during IPR when rendering with Render Mask Selected and moving a selected geometry;
-V-Ray GPU:GLSL shaders that use the sqrt() function crash;
-V-Ray GPU:Include/exclude linked objects from lights causes all child objects to be excluded too;
-V-Ray GPU:IPR is locked to the projection instead of the current view;
-V-Ray GPU:Low quality baked Spiral mode of Gradient Ramp in Anisotropy;
-V-Ray GPU:Memory leak with on-demand textures when used in IPR;
-V-Ray GPU:NaN pixels when rendering in hybrid;
-V-Ray GPU:Some scenes with VRayFur take much time before the rendering starts;
-V-Ray GPU:Show VRaySwitchMtl as compatible;
-V-Ray GPU:Stochastic flakes: missing secondary reflections;
-V-Ray GPU:UDIM textures are rendered black with On-demand mipmapping texture mode;
-V-Ray GPU:Visible edges on geometry with VRay2SidedMtl and VRayNormalMap;
-V-Ray GPU:VRayInstancer uses only the PRT particles from the initial frame;
-V-Ray GPU:VRayDRBucket render element outputs black color with Progressive sampler is used;
-V-Ray GPU:Wrong rendering of animated VRayColor with motion blur;
-V-Ray GPU:Wrong GI and shadow calculation with environment color different from black;
-V-Ray GPU:Wrong render when the first production render of the 3ds Max session is Orthographic;
-V-Ray Cloud:Animated clipping plane of 3ds Max Physical Camera is not exported to .vrscene;
-V-Ray Cloud:Animated exposure options in Environment and Effects are not exported;
-V-Ray Cloud:Crash with 3ds Max blackbody.osl with a texture which is not an OSL texmap;
-V-Ray Cloud:Crash with Forest Pro with non-default V-Ray/object properties values;
-V-Ray Cloud:Camera Automatic vertical tilt doesn't work with animation;
-V-Ray Cloud:Cellular map assigned to a refractive VRayMtl is renders with differences;
-V-Ray Cloud:Difference in the VRayZdepth render element when the VRayMtl refraction "Affect channels" is set to "All channels";
-V-Ray Cloud:Difference in Bump mapping with VRayHDRI;
-V-Ray Cloud:Different bump seed info from BerconNoise;
-V-Ray Cloud:Dome light's texture is not exported correctly in some cases with "Lock texture to icon" enabled;
-V-Ray Cloud:Export animated depth of field from VRayPhysicalCamera, Physical Camera and render setup;
-V-Ray Cloud:Export animated parameters that control camera exposure;
-V-Ray Cloud:Forest Pack Edge mode is not exported to .vrscene files;
-V-Ray Cloud:Forest Pack object with set object id is not rendered in the MultiMatte pass in Standalone and the cloud;
-V-Ray Cloud:Inconsistencies and performance issues on rendering of motion-blurred VRayInstancer;
-V-Ray Cloud:Mismatched channel names when outputting .vrimg and .EXR and there is a VRayDenoiser render element;
-V-Ray Cloud:OpenEXR textures with gamma override do not render properly;
-V-Ray Cloud:Output settings of maps are not exported properly when animated;
-V-Ray Cloud:RailClone object used as VRayDistanceTex object did not respect "Renderable" object property;
-V-Ray Cloud:Scenes with time display set to Frame::Ticks, non-zero ticks and motion blur render darker;
-V-Ray Cloud:Scenes with light linking renders a lot slower than in 3ds Max on multi-core machines;
-V-Ray Cloud:Support for the VRayScatterVolume material;
-V-Ray Cloud:Top-Bottom output layout option in the VRayStereoscopic helper is not exported in .vrscenes;
-V-Ray Cloud:Visible to camera object property is not exported properly when there is VRayLightMtl with Direct Illumination on;
-V-Ray Cloud:VRayAlSurface produces incorrect GI pass;
-V-Ray Cloud:VRayAlSurface renders differently;
-V-Ray Cloud:VRayFur animation is not exported;
-V-Ray Cloud:VRayPhysicalCamera animated "F-number" is not exported;
-V-Ray Cloud:When using Auto exposure light cutoff threshold is applied prior to the EV adjustment;
-V-Ray Cloud:Wrong export for VRayProxy file name parameter for proxy/alembic sequences;
-V-Ray Cloud:Wrong results when "Affect shadows" is turned off in the refraction VRayMtl parameters;
-VRayClipper:Artifact with clipper in open space scenes with dome light;
-VRayClipper:Clippers do not respect include list when included object is hidden;
-VRayClipper:Clipping objects outside of the include list if the objects that are in it are hidden;
-VRayClipper:Incorrect results with disabled "Clip lights geometry" and dome light rendering with V-Ray GPU;
-VRayClipper:Mesh clipper casts incorrect shadows;
-VRayColor:Crash after Undo/Redo;
-VRayDisplacementMod:Results with "Keep continuity" are incorrect when UVTILE textures are used;
-VRayFur:Crash when rendering large areas with VRayFur;
-VRayFur:Crash when rendering on VRayProxy with variable polygon count;
-VRayGLSL:CUDA error 716 with VRayMDLMtl using bump;
-VRayIES: Lights with no profile are rendered black when override intensity is set to "replace";
-VRayInstancer:Artifacts in V-Ray GPU/V-Ray Cloud using multi-segmented motion blur;
-VRayInstancer:Interval discrepancy on motion-blurred instances with V-Ray Cloud;
-VRayInstancer:Not rendering correctly with multi-segmented motion blur;
-VRayLight:Textured and Disc lights do not generate caustics;
-VRayMetaball:Unhandled exception when rendering PF events with VRayParticleColor shading;
-VRayMDL/VRayGLSL/VRayOSL: Error loading ParamBlock2 when merging a scenes containing shaders;
-VRayMtl:Metalness values different from 0.0 and 1.0 render incorrectly;
-VRayOrnatrixMod: Ornatrix additional mapping channels data is inaccessible;
-VRayOSL:Bump mapping is not working with VRayOSLTex;
-VRayOSL:Crash in IPR with VRayOSLTex in a specific scene;
-VRayOSL:Crash on post-Haswell processors;
-VRayOSL:Crash with VRayOSLTex with connected texture linked to VRayLightMtl with Direct Illumination on;
-VRayOSL:Loading and cloning an OSL node with in-place shader does not compile it automatically;
-VRayOSL:Reloading an OSL shader does not work;
-VRayOSL:Shaders do not load when loading a scene with a shader that contains an include directive;
-VRayOSL/VRayGLSL:Crash when rendering with V-Ray Standalone;
-VRayPhysicalCamera:Turning "Targeted" off crashes in IPR;
-VRayPluginNode:Cloned plugins miss the texture slots links;
-VRayProxy:Alembic proxy in bounding box preview mode or with preview override loads the whole geometry;
-VRayProxy:No motion blur with 3ds Max Fluids imported through Alembic;
-VRayScannedMtl:Crash when selected in Material Editor due to invalid symbols in the file path;
-VRayVolumeGrid:Cannot abort rendering by cancelling the pre-render progress windows;
-VRayVolumeGrid:Crash when using one object as a render cutter for two volume grids;
-VRayVolumeGrid:Crash when rendering a volume with Create Lights intersecting a geometry with a Light Material;
-VRayVolumeGrid:Crash when rendering empty volume grid with V-Ray GPU;
-VRayVolumeGrid:Constant mesh rebuild in 3ds Max viewport when the timeline start is not an exact frame;
-VRayVolumeGrid:Fire Lights keep illuminating the scene after the cache sequence ends during sequence render;
-VRayVolumeGrid:FumeFX 4 VDB caches are imported with offset Pivot point;
-VRayVolumeGrid:GPU Volumetric effects go missing when switching between Bucket and Progressive Sampler type in Volumetric Geometry mode;
-VRayVolumeGrid:Having many instances breaks smoke's occlusion by geometry;
-VRayVolumeGrid:Jittering with animated camera inside of a volume grid using V-Ray GPU;
-VRayVolumeGrid:Memory leak when rendering with GI and any V-Ray render elements;
-VRayVolumeGrid:Min-max channel range of AUR caches randomly displays very large numbers;
-VRayVolumeGrid:OpenVDB caches that contain internal rotation are rendered clipped with V-Ray GPU;
-VRayVolumeGrid:Optimize volumetric rendering when Smoke Opacity is modulated by a texture;
-VRayVolumeGrid:Phoenix lights from one volume grid do not illuminate some parts of other grids depending on the camera angle;
-VRayVolumeGrid:Rendering produces wrong normals render element results with V-Ray GPU;
-VRayVolumeGrid:Slow preview auto-reduction of large VDB caches compared to Phoenix FD;
-VRayVolumeGrid:Slow viewport preview when the timeline start is not an exact frame;
-VRayVolumeGrid:The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
-VRayVolumeGrid:Using many chained texture maps in the volumetric shader produces different renders of the same frame when rendering repeatedly;
-VRayVolumeGrid:Volumes are rendered if the volume grid is hidden but "Create Lights Even If Not Renderable" is Enabled;
-VRayVolumeGrid:Voxel preview of temperature around 200 Kelvins with As Fire enabled draws bright red and pink voxels;
-VRayVolumeGrid:Very slow loading of OpenVDB files from network;
-VRayVolumeGrid:Wrong Object XYZ texture mapping with V-Ray GPU;
-VRayVolumeGrid:When two or more grids have any overlapping walls volumetrics aren't rendered correctly with V-Ray GPU;
-VRayWireColor:No output for objects instanced with Forest Pro and VRayInstancer;
-VFB:Copy to stamp label is truncated on high DPI monitors;
-VFB:"Export and render" from .vrscene exporter scales the VFB twice the scale factor on HiDPI displays;
-VFB:EXR files loaded in the VFB do not have their integer REs displayed;
-VFB:History not updated after deleting a .vrimg through file explorer;
-VFB:HSL color correction in the VFB is incorrect for very dark colors;
-VFB:Towards the end of the light cache calculations the progress bar starts going back;
-VFB:Levels histogram is not updated when loading a file from history;
-VFB:Save render settings with any .vrimg file saved by V-Ray (not only in the VFB history);
-V-Ray Toolbar:Creating V-Ray Physical Camera produces an error on 3ds Max 2013;
-vrscene exporter:MAXScript that exports .vrscene and then loads a render preset freezes 3ds Max;
-vrscene exporter:Current frame number is not written to .vrscene when exporting a single frame;
-vrscene exporter:Wrong export of Composite map with layers in "normal" mode;
-V-Ray Bitmap to VRayHDRI converter: Wrong conversion of .exr textures with overridden gamma;
-ply2vrmesh.exe:The -velocityAttrName parameter of ply2vrmesh does not work for Alembic files;
-vdenoise.exe:The "skip existing images" config option still leaves a lot of per-frame processing with raw VFB output;
-vdenoise.exe:The vdenoise tool displays a warning when -frames is used with wildcard that specifies single file;

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