2D Game Physics Programming | Pikuma [Update 02/2025]
English | Size: 7.1 GB
Genre: eLearning[/center]
2D Game Physics Programming is a two-dimensional game physics programming course published by Pikuma Online Academy. In this training course, you will learn all the theories and mathematics behind the physics of 2D games and create a physics engine from scratch with C++. This training course is a gentle introduction to the world of 2D game physics! You'll learn all the beautiful math that provides the foundation for most physics engines, such as vectors, matrices, basic trigonometry, as well as calculus. In this course you will also learn about several physics topics such as velocity, acceleration, integration, mass, force, gravity, tension, friction, rigid body dynamics, collision detection, constraints, etc.
You will also put theory into practice by coding a very simple 2D physics engine from scratch using the C++ programming language. First, you will start by writing a simulation of particle physics and you will pay attention to concepts such as motion, forces, displacement. You will then continue working with solids by adding shapes to our objects such as circles, rectangles, and polygons. Finally, you will finish building your game by adding constraints to your physics engine. This training course is recommended to all people who are interested in 2D game physics programming and want to create a game with great physics for themselves.
What you will learn in 2D Game Physics Programming:
Concepts and principles of two-dimensional game physics programming
Building a physics engine with C++
Various mathematical topics
Physical concepts such as speed, acceleration, integration and mass
And .
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