Master GDScript from Scratch with Godot 4 Games | Udemy
English | Size: 4.16 GB
Genre: eLearning[/center]
Master loops, signals, UI & object-oriented coding in Godot 4 with hands-on GDScript game dev projects.
What you'll learn
Write clean GDScript code using variables, data types, conditions, loops, and functions from scratch.
Build complete 2D games by creating scenes, sprites, UI elements, and logic using the Godot 4 engine.
Use signals and AutoLoad scripts to create responsive, modular, and scalable game architecture.
Design interactive user interfaces with menus, HUDs, buttons, and visual feedback using Godot's UI tools.
Apply object-oriented programming principles including custom classes, inheritance, constructors, and method overriding.
Handle gameplay logic and decision flow with match statements, enums, conditions, and event-driven code.
Create polished game mechanics like animations, scene transitions, parallax backgrounds, and sound effects
Complete multiple real-world game projects including Spectrum Catch, Rock Paper Scissors, and Mines Detective.
Ready to transform your ideas into playable experiences? Whether you're an absolute beginner or have dabbled in coding before, this GDScript-driven Godot Masterclass guides you from zero to building real, interactive games-step by step.
In this hands-on course, you'll learn to code with GDScript, the intuitive scripting language tailored for the Godot 4 game engine. We start from the very basics-setting up the engine, writing your first line of code, and creating a simple scene-and progress all the way to full-featured games packed with animation, interactivity, and smart logic.
What You'll Build and Learn:
Create multiple 2D games from scratch, including platformers, arcade-style challenges, and even a full logic-based puzzle game.
Master GDScript fundamentals, including variables, data types, conditions, loops, functions, and object-oriented programming with custom classes.
Use powerful Godot features like signals, HUD scenes, and AnimationPlayer to create dynamic, responsive gameplay.
Implement Singletons (AutoLoad scripts) to manage global game state and polish your architecture for scalable design.
Explore UI design, parallax backgrounds, collision detection, enums, tweening, and scene transitions with clarity and control.
Each module is structured to build progressively, combining real code and real projects with clear teaching and demos. You won't just follow along-you'll build, experiment, and evolve as a game developer with every lesson.
By the end of this course, you'll have:
Confidence in writing clean GDScript code
A portfolio of completed mini-games
A deep understanding of Godot 4 workflows and scripting architecture
The tools to build your own original games from the ground up
No prior experience required-just curiosity, creativity, and a love for games.
Whether you want to become an indie developer, make games for fun, or prepare for a studio role, this course gives you the real-world foundations to start building your dreams. Let's turn code into gameplay-from scratch.
Who this course is for:
Absolute Beginners in Coding or Game Development
Aspiring Indie Game Creators
Students and Hobbyists
Artists & Designers Wanting to Learn Logic
Gamers Who Want to Build What They Play
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