Embedded Rust Development with STM32: Absolute Beginners | Udemy [Update 07/2025]
English | Size: 8.49 GB
Genre: eLearning[/center]
Master safe, modern embedded systems in Rust with bare-metal, FFI, drivers, crates & projects on STM32 microcontrollers
What you'll learn
Rust programming language from scratch
Build your first bare-metal Rust application from scratch
Learn how to set up the Rust toolchain for building firmware that runs on ARM Cortex-M microcontrollers
Write your own linker script and startup file, and understand how memory layout and bootstrapping work in embedded Rust
Use cargo-binutils to inspect and analyze ELF files
Set up a modern and efficient workflow using VS Code to build, flash, and debug your Rust code with embedded targets
Using and understanding core embedded Rust crates
Log and debug efficiently in resource-constrained environments
Get hands-on with ARM Cortex peripherals like SysTick and ITM using the cortex-m and cortex-m-rt crates
Rust FFI: Create safe Rust APIs to interface with existing C libraries, making it easier to integrate Rust into existing C-based codebases
Learn how to safely pass structs, strings, and enums between Rust and C while maintaining type safety and control
Expose Rust functions to be callable from C, using unsafe and FFI concepts to manage cross-language interoperability safely
Step-by-step, build a real-world Flappy Bird game application using Rust
Build hardware-agnostic drivers using the embedded-hal traits, making your code portable across multiple microcontroller platforms.
Interface with real sensors ( MPU6050) to control game mechanics
Structure your code in clean, maintainable modules
Use the STM32 HAL crate to easily configure and control your microcontroller's peripherals with safe Rust abstractions
Writing generic embedded code
==> Looking to add another embedded programming language to your arsenal? Give Rust a shot - you won't be disappointed!! <==
This course is your starting point for using Rust on microcontrollers, even if you are new to embedded systems.
This is a fully hands on course that takes you from scratch into real world embedded Rust development on STM32. Each video builds on the previous, helping you progress step-by-step, from writing bare metal code to advanced topics like FFI, crates, driver development, and traits. Ideal for those new to Rust and embedded systems.
Why Rust for embedded?
Rust prevents many common memory issues (like null pointer dereferencing, buffer overflows, and use-after-free errors) through:
Ownership model: Rust's strict rules around ownership, borrowing, and lifetimes prevent most accidental memory misuse.
Type safety: Rust's type system ensures that you access data correctly and helps prevent certain types of invalid memory access by enforcing strict variable usage patterns.
Thanks to Cargo, Rust's official package manager, you can easily add features by simply including external libraries, or "crates," which are like plug-and-play components.
What will you learn?
Here's what you will master in this course:
A beginner-friendly introduction to Rust, tailored for embedded systems
Complete toolchain setup for cross-compiling, flashing, and debugging
Debugging and logging with defmt and probe-rs for real-time tracing
High-level peripheral programming with STM32 HAL crate
Step-by-step, build a real-world Flappy Bird game application using Rust
Interface with real sensors (MPU6050) to control game mechanics
Clean, modular coding practices and hardware abstraction
Build hardware-agnostic drivers using the embedded-hal traits
Writing and understanding your own linker scripts and startup code
Building generic embedded code using Rust generics and traits
Safe and seamless Rust + C integration through FFI
Confidence to write robust, reusable, and production-grade embedded firmware in Rust
Hardware Requirements
Note: If you already have a microcontroller development board, we recommend continuing with it. This course is designed with such thoroughness that the concepts and steps can be applied to most development boards though some minor adjustments may be needed. But, if you prefer to use the exact same board as the instructor for a smoother experience, you can check out the recommended hardware
1) Microcontroller development board
Option-1. STM32F303-Based Board
The course primarily utilizes Fastbit STM32 Nano board which is based on the STM32F303 microcontroller and onboard MPU6050 sensor.
Option 2. Any STM32 Microcontroller Board
You can use any development board featuring an STM32 microcontroller. The course content is designed to be adaptable, allowing you to follow along with the specific STM32 board you have available.
2) SWD-Based Debugger
An SWD (Serial Wire Debug) based debugger is required for programming and debugging your STM32 microcontroller. This tool is essential for loading your programs onto the microcontroller and for debugging your projects in real-time.
3) LCD shield
In one of the projects, you will need a TFT LCD module for experimentation. This course uses the Fastbit 1.28" TFT LCD with an 8-bit parallel interface, based on the GC9A01 LCD driver. However, you are free to use the same or a similar compatible module
4) MPU6050 sensor
Software requirements
VS Code
STM32CubeIDE
Who this course is for:
Embedded developers looking to explore Rust as an alternative to C/C++ or to make it coexist with existing code for microcontroller programming
Rust enthusiasts who want to apply their skills to low-level, hardware-focused projects and learn embedded programming.
Beginners in embedded systems eager to build practical skills from the ground up
Looking to add another embedded language to your arsenal? Give Rust a shot, you won't be disappointed
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