
CGMA - Intro to Maya 2020
Duration: 33:01:02 | Video: MPEG4 Video (H264) 1920x1080 30fps 550kbps | Audio: AAC 44100Hz stereo 128kbps | 13 GB
Author: David Mooy | Language: English | Project Files
In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya's organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor. whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!

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