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Blender 3D - Create Props And Assets For Games Step By Step
Published 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.14 GB | Duration: 15h 58m

Learn to model 3D assets and props for video games in Blender 4.4 using professional and procedural techniques.

What you'll learn

Model semi-realistic props and assets optimized for video games.

Use procedural texturing to speed up your workflow.

Create PBR materials from the textures you generate.

Build a reusable edge-detection node similar to EdgeWear in Substance Painter.

Apply basic rigging and animation to your models.

Export your assets seamlessly to Unity and Unreal Engine.

Requirements

A computer with Blender installed.

Basic Blender knowledge is recommended but not required.

Description

This course contains the use of artificial intelligence.Master the process of creating 3D game-ready assets with this practical and hands-on courseYou will build three progressively more complex assets, repeating each stage of the workflow to reinforce your skills and improve your efficiencyThe course covers everything from references and modeling to advanced materials, rigging, animation, and exporting to game engines like Unity and Unreal EngineWhat you'll do in this course:References & Planning: Prepare before starting any modelBlocking: Create accurate base shapesDetailing: Add complexity using Boolean tools and other techniquesGeometry Cleanup: Optimize your model for game performanceUV Mapping: Prepare the model for texturingEdge Smoothing: Achieve perfect shading with bevel nodesPBR Materials: Create realistic and optimized texturesReusable Nodes: Build your own edge wear detection shader for quick re-useAdvanced Texturing: Add dirt, decals, and fine detailsRigging & Animation: Animate one of your assets for in-game useExporting: Prepare and send your models to Unity and UnrealBy the end of the course, you will have a solid workflow for producing professional, optimized, and game-ready 3D assets that look great in any engineWho this course is forGame developers and 3D artists who want to create high-quality, optimized assets for real-time enginesCreators looking to improve their Blender skills and learn professional asset creation workflows

Overview

Section 1: Welcome and Course Introduction

Lecture 1 Welcome and Introduction to the Course

Lecture 2 Installing and Activating Add-ons

Lecture 3 Preparing the Blender Scene

Section 2: First Asset

Lecture 4 Section Introduction

Lecture 5 References and Planning

Lecture 6 Blocking Basic Shapes

Lecture 7 Details with Bool Tool

Lecture 8 Applying Bool Tool to Our Model

Lecture 9 Finalizing Modeling

Lecture 10 Cleaning Geometry, Part I

Lecture 11 Cleaning Geometry, Part II

Lecture 12 UV Map for Our Model

Lecture 13 Energy Level Detail

Lecture 14 Edge Smoothing via Shader

Lecture 15 Creating a Color Mask

Lecture 16 Base Colors and Ambient Occlusion

Lecture 17 Metallic Tint and Roughness

Lecture 18 Emission Map

Lecture 19 Edge Detection, Part I

Lecture 20 Edge Detection, Part II

Lecture 21 Adding Surface Dirt

Lecture 22 Decal-like Details with Stencil

Lecture 23 Metallic Tint and Roughness

Lecture 24 Conclusion

Section 3: Second Asset (Grenade)

Lecture 25 Section Introduction

Lecture 26 References and Planning

Lecture 27 Blocking Basic Shapes - Body

Lecture 28 Blocking Basic Shapes - Mechanism

Lecture 29 Detailing the Body, Part I

Lecture 30 Detailing the Body, Part II

Lecture 31 Detailing the Mechanism

Lecture 32 Cleaning Geometry, Part I

Lecture 33 Cleaning Geometry, Part II

Lecture 34 UVs for the Grenade - Body

Lecture 35 UVs for the Grenade - Mechanism

Lecture 36 Edge Smoothing via Shader

Lecture 37 Painting Details with Alphas

Lecture 38 Creating Color Mask - Mechanism

Lecture 39 Creating Color Mask - Body

Lecture 40 Base Colors for the Grenade

Lecture 41 Metallic Tint for the Grenade

Lecture 42 Roughness Map

Lecture 43 Emission Map

Lecture 44 Edge Detection for Wear

Lecture 45 Adding Surface Dirt

Lecture 46 Decal-like Details with Stencil

Lecture 47 Baking Remaining Textures, Part I

Lecture 48 Baking Remaining Textures, Part II

Lecture 49 Section 3 Conclusion

Section 4: Third Asset (Box)

Lecture 50 Section Introduction

Lecture 51 References and Planning

Lecture 52 Blocking Basic Shapes

Lecture 53 Detailing the Body, Part I

Lecture 54 Detailing the Body, Part II

Lecture 55 Finalizing Body Detailing

Lecture 56 Detailing the Lid, Part I

Lecture 57 Detailing the Lid, Part II

Lecture 58 Finalizing Lid Detailing

Lecture 59 Last Pieces of the Box

Lecture 60 Cleaning Geometry

Lecture 61 UV Map for the Body, Part I

Lecture 62 UV Map for the Body, Part II

Lecture 63 Finalizing UV Map for the Body

Lecture 64 UV Map for the Lid, Part I

Lecture 65 UV Map for the Lid, Part II

Lecture 66 Joining and Packing UVs

Lecture 67 Edge Smoothing via Shader

Lecture 68 Creating a Color Mask

Lecture 69 Applying Base Colors

Lecture 70 Metallic Tint for the Box

Lecture 71 Roughness for the Box

Lecture 72 Edge Detection and Wear

Lecture 73 Adding Surface Dirt

Lecture 74 Decal-like Details with Stencil

Lecture 75 Creating Interior Material - Body

Lecture 76 Creating Interior Material - Lid

Lecture 77 Baking Textures, Part I

Lecture 78 Baking Textures, Part II

Lecture 79 Finalizing Texture Baking

Lecture 80 Conclusion

Section 5: Rigging and Animation

Lecture 81 Introduction

Lecture 82 Basic Rigging for the Chest

Lecture 83 Adding More Bones

Lecture 84 Parenting Bones

Lecture 85 Restricting Bone Movement

Lecture 86 Adding Constraints to Bones

Lecture 87 Brief Introduction to Animation in Blender

Lecture 88 Planning Chest Animation

Lecture 89 Adjusting Chest Animation

Lecture 90 Conclusion

Section 6: Final Asset Integration

Lecture 91 Introduction

Lecture 92 Adding Grenade Holder Piece

Lecture 93 Cleaning Grenade Holder

Lecture 94 Adding Details to Grenade Holder

Lecture 95 Adding Material to Grenade Holder

Lecture 96 Baking Grenade Holder Textures

Lecture 97 Preparing Models for Export

Lecture 98 Preparing Unity to Import Models

Lecture 99 Importing Models into Unity

Lecture 100 Placing Models in the Unity Scene

Lecture 101 Fixing Emission with ORM Texture

Lecture 102 Exporting for Unreal

Lecture 103 Importing and Placing Chest in Unreal Engine

Lecture 104 Conclusion

Lecture 105 Course Farewell - Goodbye

Game developers and 3D artists who want to create high-quality, optimized assets for real-time engines.,Creators looking to improve their Blender skills and learn professional asset creation workflows.

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