
Write A Compiler
Released 12/2025
By David Beazley
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 10 Lessons ( 35h 41m ) | Size: 4.2 GB
Compilers is often considered a capstone course for computer science majors. There is a good reason for that--compilers are tools that programmers use in their day-to-day work regardless of the application domain. Moreover, implementing a compiler touches nearly every topic of computer science ranging from the theoretical to the practical. Thus, learning more about how a compiler works makes you a more informed programmer.
That said, it might not seem like writing a compiler would be directly related to the typical kinds of programming you'd do at work. This is probably true. However, writing a compiler is really an exercise in managing software complexity. Compilers have a lot of moving parts, are difficult to test, and challenging to debug. Thus, compilers a great playground for studying problems that confront all sorts of real-world software projects.
A true story: I once had a former student stop by my office to tell me how he helped save a major coding disaster involving health insurance. I asked "how'd you do that?" He said, "I used something I learned while writing a compiler."
Target Audience
This class is for more experienced programmers who have an interest in software design, data handling, type systems, and related topics. Not many programmers get the opportunity to write a compiler unless they happen to take such a course as a CS undergraduate or they enroll in graduate school. Thus, this course could be a good way to fill in gaps. If you've already taken compilers, this course may put a more practical spin on what you already learned.
Instruction Format
This course is entirely project focused and presented in a conversational live-coding style without PowerPoint style slides. The goal of the course is not just to learn how to write a compiler, but also how to approach the problem of writing a compiler from first principles. Part of the course involves group discussion about problem decomposition, coding techniques, design tradeoffs, testing, and other related topics. The rest of the time is spent working on individual coding.
Coding examples are primarily provided in Python. However, the project involves no third-party libraries, esoteric Python-specific features, or Python-dependent tooling. As such, you're free to implement the project in any programming language that you wish. Writing a compiler can also be a challenging way to learn a new programming language should you be inclined to tackle the course on "hard mode."
Prerequisites
You might not think that you're ready to write a compiler, but if you've been coding for awhile and know the basics of data structures, it's something that you could probably tackle. No prior background in compilers is required although awareness of common programming language concepts (e.g., types, functions, classes, scoping rules, etc.) is strongly advised. Some knowledge of text manipulation, computer architecture (machine instructions, memory, etc.), and prior use of a compiled language is also recommended. Robert Nystrom's Crafting Interpreters book is also an excellent source of background information.
Syllabus
The course is structured around the goal of creating a small programming language called Wabbit. Wabbit is a small, statically typed, imperative language. You'll write a compiler that can take Wabbit code and compile it to a native executable program via LLVM.
The project involves the following core problems
Data model. Computer programs need to be represented as a proper data structure, not as raw text. This is typically called an Abstract Syntax Tree (AST).
Parsing. You need to parse programs by converting them from text to the data model. This involves tokenizing text and understanding grammars. You'll write a recursive descent parser from scratch.
Program Transformation. Compilers often perform steps that transform a program into an equivalent program. For example, many advanced programming language features can be implemented using simpler features that already exist. Similarly, many compiler optimization techniques are based on program transforms.
Type checking. You'll write a simple static program analyzer that checks the source code for type errors and other semantic problems. Time permitting, we may also discuss a few advanced topics such as Algebraic Type Systems.
Code generation. You'll have your compiler generate code for LLVM and/or WebAssembly. Once you have this, you'll have programs that execute at native speed comparable to C programs. Time permitting, we'll discuss other possible code generation targets such as byte-code interpreters and virtual machines.
It's important to note that a major goal of the course is to build a stronger intuition for how all of the parts of a compiler actually work. Although there are a lot of existing frameworks and tools that can be used to assist in the creation of a "production grade" compiler, you will be creating a compiler from scratch from first principles.
Practical Takeaways
Although you are unlikely to write a compiler in your day-to-day work, this course touches on a wide variety of practical topics that are applicable elsewhere. These include
Text manipulation and parsing skills. These can be applied to a variety of problems such as data munging, scraping, protocol implementation and more.
Complex data structure manipulation. Writing a compiler involves a vast array of data structures beyond your basic list or map. You'll build trees and directed graphs. You'll need to write code that navigates through those data structures--often using algorithms involving recursion. Managing the complexity is a challenge and you'll likely get ideas for how you might do it in other contexts (e.g., machine learning, networking, etc.).
Testing. A compiler is one of the most complicated programs you will ever write, consisting of many interlocking components that interact in non-trivial ways. Figuring out how to test it is a challenge. As such, you'll be exploring different facets of unit testing, integration testing, testing oracles, assertions, contracts and more.
Object Oriented Programming. One approach for managing the complexity in a compiler project is to utilize different object oriented programming techniques and design patterns. Although OO is not the main focus, there are many facets of the project where OO thinking might help. So, you can view it as an opportunity to practice.
Functional Programming. Another approach for managing complexity is to adopt ideas from functional programming. Compilers are a good match for recursive algorithms, pattern matching, combinators, and other techniques.
Programming Language Semantics. How does your favorite programming language actually work? No, I mean do you REALLY understand how it works? In order to write a compiler, you have to wrap your brain around a lot of important, often esoteric, usually subtle under-the-hood details. For example, the underlying type system, memory management, evaluation rules, call stacks, and more. After you're done writing a compiler, you'll never look at a programming language in the same way--you'll have a much greater awareness of everything.
Deeper Computing Knowledge. The next time you're at a party and two people are about to get into a heated fisticuffs battle over tail-call optimization, you'll be able to step in and break up an ugly scene. Why? Because you took compilers, that's why. You don't need to be a computer science major to take compilers, but when you're done, you might be mistaken for one.
Are You Nuts?
Writing a compiler in only 5 days? Is it even possible? To be sure, compilers is often regarded as one of the most difficult CS courses that one can take. If you take it at a University, you might get a professor who will drag you through the infamous Dragon Book, spend a lot of time doing mathematical proofs (e.g., deriving the LALR(1) parsing algorithm), and make the focus of the course on preparing graduate students for future research in programming languages. That can be a great class. I have taught that class. This is NOT that class.
Instead, this is a compilers course aimed at practioners. As such, the main focus is on coding and software development. Yes, you will learn about some important core concepts that underpin compilers. However, instead of doing mathematical proofs involving parsing theory, we'll focus on how you would actually go about implementing a parser and doing things such as writing unit tests for it.
To be sure, you will write a lot of code in this course. The course runs for more than 40 hours over five days. The final completed project consists of approximately 2000-3000 lines of code and is every bit as involved as the project you typically find in a college-level compilers course for computer science majors. Your final solution will probably have just as many bugs.
About the Instructor
This class is led by David Beazley. Although most known for his work in the Python community, Dave was formerly a tenure-track assistant professor in the Department of Computer Science at the University of Chicago where he taught a Compilers course along with a variety of other topics in systems and programming languages. In 2023 and 2024, he taught the Programming Language Design and Implementation course with Shriram Krishnamurthi at Brown University. Dave is also the creator of the PLY and SLY parsing tools for Python. He recently gave a PyCon talk about these tools. In a previous decade, he also created Swig, a C/C++ compiler for building scripting language extension modules.
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