
Creating Advanced Trim Sheet Textures For Games
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.45 GB | Duration: 14h 39m
Learn how a professional environment artist works when creating complicated trim sheets for games.
What you'll learn
Learn how to use timesheets to texture entire environments
Learn how to model large scale modular assets
Learn how to setup environments in Unreal Engine 5
learn how to do lighting for environments in Unreal Engine 5
Requirements
Knowing the basics of a 3d modeling application, Substance painter & Unreal Engine is recommended
Description
Creating Advanced Trim Sheets for GamesLearn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.Environment art based on the amazing concept art from Stas YurevMAYA, SUBSTANCE PAINTER, AND UNREAL ENGINE 5All the modeling will be done in Maya 2022, The trim sheet baking will be done using marmoset toolbag, final texturing using Substance 3D Painter and our planning and additional details will be done using Photoshop. The final environment setup will be done in Unreal Engine 5.At the end of this course, you will have a deep understanding of how to create trim sheets for games. Along with how to do modular modeling, interior environment lighting and post effects, and much more!14.5 HOURS!This course contains over 14.5 hours of content - You can follow along with every single step - The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.We will start by doing our environment planning and creating the blockout. Then we will put our full focus on creating trim sheets (If you only want to learn about trim sheets, you can just skip to this part) The trim sheets will be created partly in Maya and the rest in Substance Painter.After that, we will turn our blockout models into final and UV unwrap them on our trim sheet. Then we will get everything into unreal engine, create a special material with a lot of flexibility, do our scene lighting and post effects and after that, we will balance our trim sheet texture to work perfectly with our scene and do some final scene polish.SKILL LEVELThis game art tutorial is perfect for students who have familiarity with a 3d Modeling tool like Maya, Substance Painter, and Unreal Engine - Everything in this tutorial will be explained in detail and can also be replicated in 3ds max or blender as long as you know this software. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDMaya 2022Substance 3D PainterUnreal Engine 5Marmoset Toolbag 4 (can be replaced with Painter)PhotoshopYOUR INSTRUCTOREmiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
Overview
Section 1: Course
Lecture 1 Planning
Lecture 2 Creating our blockout Part1
Lecture 3 Creating our blockout Part2
Lecture 4 Creating our blockout Part3
Lecture 5 Creating our blockout Part4
Lecture 6 Creating our blockout Part5
Lecture 7 Creating our blockout Part6
Lecture 8 Doing Our Trim Sheet Planning
Lecture 9 Creating Our Trim Sheet Part1
Lecture 10 Creating Our Trim Sheet Part2
Lecture 11 Creating Our Trim Sheet Part3
Lecture 12 Creating Our Trim Sheet Part4
Lecture 13 Creating Our Trim Sheet Part5
Lecture 14 Baking Our Trimsheet And Setting Up Our Painter Project
Lecture 15 Texturing Our Trim Sheet Part1
Lecture 16 Texturing Our Trim Sheet Part2
Lecture 17 Texturing Our Trim Sheet Part3
Lecture 18 Texturing Our Trim Sheet Part4
Lecture 19 Creating Our Final Models Part1
Lecture 20 Creating Our Final Models Part2
Lecture 21 Creating Our Final Models Part3
Lecture 22 Creating Our Final Models Part4
Lecture 23 Creating Our Final Models Part5
Lecture 24 Creating Our Final Models Part6
Lecture 25 Creating Our Final Models Part7
Lecture 26 Creating Our Final Models Part8
Lecture 27 Creating Our Final Models Part9
Lecture 28 Creating Our Final Models Part10
Lecture 29 Creating Our Final Models Part11
Lecture 30 Creating Our Final Models Part12
Lecture 31 Creating Our Final Models Part13
Lecture 32 Creating Our Final Models Part14
Lecture 33 Creating Our Final Models Part15
Lecture 34 Creating Our Final Models Part16
Lecture 35 Creating Our Final Models Part17
Lecture 36 Doing Our First Lighting Pass
Lecture 37 Balancing Our Material Part1
Lecture 38 Balancing Our Material Part2
Lecture 39 Polishing Our Environment Part1
Lecture 40 Polishing Our Environment Part2
Lecture 41 Creating Our Crate Part1 - Timelapse
Lecture 42 Creating Our Crate Part2 - Timelapse
This course is perfect for intermediate to advanced 3d artists


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