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Third Person Horror Game Development in Unreal Engine 5.7
Published 2/2026
Created by Jan Benkwtiz
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 57 Lectures ( 25h 37m ) | Size: 26.6 GB

Ultimate Third Person Horror Game Development Course for Unreal Engine 5.7

What you'll learn
✓ Deep Dive into Blueprints
✓ Use Blueprint Interface
✓ Use Event Dispatchers
✓ Creating Objectives inside your Game
✓ Complete Inventory Set up
✓ Set up your Animation Blueprint with Rules and State Machines
✓ Set up a clean Aim Offset
✓ Dynamic Camera System
✓ Weapon Attachments with Sockets
✓ Dynamic Reticle
✓ Set up Montages and Upper Body Bone Blends
✓ Set up Niagara Effects and Sound Effects on Location and Impact Normals
✓ Set up Zombie AI
✓ Damage System
✓ Paired Bite and Victim Animation
✓ Hit Reacts
✓ Ragdoll System with Impulse
✓ Complete UI and Inventory Interactions
✓ Healing System
✓ Combine Items from Inventory
✓ Inventory Drop Down and Events on Click
✓ Inspect Items
✓ Add and Remove Items from Inventory
✓ Equip and Swap Weapons from Inventory
✓ Complete Reload System with Ammo Types
✓ Setting up Enumerator for different Item Types
✓ Stacking Items
✓ Setting up Animation Notifies for Effects and Sounds
✓ Migrating Assets and Organize your Projects
✓ Level Building and Cinematic Lighting Setup
✓ Smart Usage of Blueprints and avoid useless Casting
✓ Organize and Cleaning up your Project
✓ Bug Fixing

Requirements
● You should have basic knowledge in Unreal Engine

Description
I'm thrilled you're here for this massive Third Person Horror Game Development Course!
In this course, you'll dive deep into Unreal Engine's powerful systems to create a gripping third-person horror experience that feels straight out of modern Resident Evil remakes.
We'll start by mastering animation blueprints and locomotion states for smooth, responsive character movement. You'll learn equipping and swapping weapons seamlessly, implement third-person aim offset with a dynamic reticle that reacts to your actions, and build a healing and damage system that keeps tension high.
Then we go full horror: Create terrifying zombie AI featuring paired biting animations where the undead grabs and mauls the victim with synchronized victim reactions.
You'll harness advanced Blueprint techniques like interfaces and event dispatchers for clean, scalable code. Design an advanced UI inventory system with clickable button events, inspect items, set up objectives, and craft interactive environments - think broken cables sparking lightning, shooting down tools to unlock sealed doors with dramatic animated sequences.
Everything snaps together perfectly using modular assets with clean pivot alignments - build a chilling dark corridor in seconds.
Plus, you get access to my 100+ abandoned horror assets to jumpstart your project, complete with immersive sound effects (footsteps, blood splatters, weapon impacts), particle effects with proper impact normals, and blood FX that make every encounter visceral.
By the end, you'll have the skills to build professional-grade horror mechanics and environments.
Let's turn your nightmares into playable reality

Who this course is for
â– For Game Developers and Horror Enthusiasts

Код:
https://anonymz.com/?https://www.udemy.com/course/third-person-horror-game-development-in-unreal-engine-57

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