Learning C# By Developing Games With Unity 3d
epub | 14.06 MB | English | Author :Harrison Ferrone
Book Description :
Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner
Key Features
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[*]Beginner's guide to getting started with software development concepts from a macro level
[*]Leverage the power of the latest C# in solving the complex programming problems
[*]Learn to script and customize your 3D games and implement animation techniques to make them engaging
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Book Description
Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
What you will learn
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[*]Understand programming fundamentals with practice examples in C#
[*]Explore the interface and features of Unity 2019
[*]Learn C# programming syntax from scratch
[*]Create a game design document and prototype level
[*]Explore intermediate programming topics and best practices
[*]Implement game mechanics, interactions, and UI elements with C#
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Who this book is for
The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.
Table of Contents
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[*]Getting to Know your Environment
[*]The Building Blocks of Programming
[*]Diving into Variables, Types and Methods
[*]Control Flow and Collection Types
[*]Working with Classes, Structs and OOP
[*]Getting Your Hands Dirty with Unity
[*]Movement, Camera Controls, and Collisions
[*]Scripting Game Mechanics
[*]Basic AI and Enemy Behavior
[*]Revisiting Types, Methods and Classes
[*]Exploring Generics, Delegates, and Beyond
[*]The Journey continues
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