Chaos Group V-Ray Next 5, Hotfix 1 (build 5.00.21) for Autodesk Maya
Chaos Group V-Ray Next 5, Hotfix 1 (build 5.00.21) for Autodesk Maya | 1.4 Gb
The Chaos Group development team is pleased to announce the availability of V-Ray 5, Hotfix 1 (build 5.00.21) for Autodesk Maya. V-Ray 5 brings a modern and efficient material library workflow, faster look-development with material presets and flexible post-processing features that save you time and let you go beyond just rendering.
V-Ray 5 Build 5.00.21 Official Release - Date:Sep 30, 2020
SamplerInfo
- Added a frame index offset output for motion blur intervals larger than a frame
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LightMix
- LightMix now supported in batch rendering
- Disabled lights no longer go into the light mix list
VRayCarPaint2Mtl
- New car paint material now production ready
VRayFlakes2Mtl
- New flakes material now production ready
V-Ray GPU
- Improved rendering speed for objects with primary visibility off
VRayUVWRandomizer
- Fixed wrong export of "by render ID" random mode
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Bug fixes
V-Ray
- Fixed referenced scene causing Render Settings Common Tab UI to shrink
- Fixed packing to vrscene zip folder structure
- Fixed a crash when loading tiled EXR with size 1
- Fixed crash with Bifrost Aero scene
VFB
- Fixed VFB2 not restoring up on new render
- Fixed the "Reset VFB position" functionality from the shelf with VFB2
- Fixed New VFB picking up random values for settings on certain old scenes
MtlMulti
- Fixed warning with when "ids_list" parameter is empty
VRayCarPaint2Mtl/VRayFlakes2Mtl
- Fixed mapping channel not working
- Fixed non-deterministic render
VRayProxy
- Fixed Maya hanging when loading Alembic file with a large number of instances
- Fixed VRayProxy2 still visible in the viewport after being hidden
- Fixed wrong preview of Alembic sequences with motion blur
VRaySun
- Fixed sun not taking time zone values above GMT +2
VRayMtl
- Fixed bump multiplier for normal map in tangent space- Fixed incorrect bump map export with VRayUVWRandomizer
VRayHairNextMtl
- Fixed non-deterministic render of hair
VRayFastSSS2
- Fixed NaN pixel values from SSS in some cases
Chaos Cloud
- Fixed error with non-ascii symbols
VRayToonMtl
- Fixed wrong results with opacity mapped VRayToonMtl
VRaySky
- Fixed Maya image plane blocking GI from environment
- Fixed IPR not updating when changing filter color
Light Path Expressions
- Fixed wrong capture of lights that are invisible in the final rendering
V-Ray is a complete interactive lighting, shading and rendering toolkit, giving you full control over the entire creative process, from real-time look development to the final frame.
Chaos Group has released V-Ray 5 for Autodesk Maya, the next major version of the production renderer - and the first of the next generation of updates to the entire V-Ray product family
The update radically reworks the V-Ray Frame Buffer, adds a new material library and asset browser, and makes a range of other key improvements to V-Ray materials and the V-Ray GPU render engine.
V-Ray 5 for Maya - Now Available
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Version: 5, Hotfix 1 (build 5.00.21)
Supported Architectures: x64
Website Home Page : wwwchaosgroup.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: Autodesk Maya 2017-2020
Size: 1.4 Gb
Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file; (Actual amount required will vary with scene requirements.)
USB Port Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported
GPU Acceleration NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with with latest recommended video driver or at least version 441.20;
NVIDIA RTX: RTX cards with latest recommended video driver or at least version 441.28;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least version 441.20
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