https://i115.fastpic.org/big/2021/0730/2c/50187c48f71478543fd4b47cf454de2c.jpeg
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.15 GB | Duration: 7h 32m
The Fastest Way to Get Started With Unreal Engine 5

What you'll learn
Unreal Engine
Unreal Engine 5
Game Design
Architectural Design
Product Design

Description
Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.

We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.

Just a bit of what the course covers:

Introduction to Unreal Engine 5

Overview of the new UE5 user interface

How to setup your first project

Creating your first level

Adjusting manual exposure and exploring post process volumes

Full Introduction to Materials and Shaders

How to build materials using the material node editor

How to create master and instance materials to easily cut down on material efforts

Explore the Unreal Marketplace

How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more

Unreal Engine Lighting Basics

A full introduction to different lighting types in UE5

How to use light map baking to create playable beautiful environments

An overview on lightmass settings

How to fix common light map issues

New: Lumen Lighting Engine

Introduction on how the lumen lighting engine works to create amazing real-time environment lighting

How to create emissive materials that generate both direct and indirect real-time lighting

New: Nanite Virtualized Geometry

Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues

How to create Nanite assets from existing meshes

Discussions around Nanite limitation like overdraw and how to overcome these limitations

The Integrated Quixel Bridge (Megascans) Library

How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface

A look at pre-built free Quixel Bridge materials

Importing External Meshes and Assets to Unreal Engine 5

A walkthrough on how to import FBX files right into UE5

How to fix possible material issues at import

Complete Introduction to the Blueprint Visualized Scripting Engine

How to build your very first blueprints and create events in UE5

More in depth examples of creating your first UE5 blueprints

How to create and use Blueprint Variables and Functions

How to build a blueprint health and damage system that updates in realtime

We then build a completely functional game that covers additional concepts like:

Planning a project

Setting up a project for the first time

Sculpting landscapes and terrains

Painting materials on landscapes

Creating "auto" materials that paint different materials based on the slope of the terrain

How to create realistic water bodies like oceans and lakes

Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator

Importing, rigging, and adding animations to characters

Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars

Creating blueprint food caches

Introduction to Unreal's VFX system Niagra

How to use the Event Tick and Timed Events in UE5

And lots more...

Who this course is for:
Game Design Students
Product Design Students
Architectural Design Students

Screenshots

https://i115.fastpic.org/big/2021/0730/65/d8890ff277dfcba4e1be5ea669d5b165.jpeg

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