Learn Concepting And Character Design With Photoshop
Last updated 11/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.90 GB | Duration: 3h 34m
Learn to Design an awesome character for video games and other media.
What you'll learn
Design characters
Pose and add expressions to their characters
Design equipment
Paint, illustrate and render characters
Requirements
Students will need access to Photoshop
Description
This course will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character's costume and equipment. Further exploration into this character's backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character's in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, students will be introduced to a simple, step by step method that will take them from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, the student will have an in-depth glimpse into what it takes to design a single character for video games or other media.
More about the Instructor
Colin Searle is a Designer and Illustrator living in Toronto and working fulltime as a designer for Elliott Animation, currently taking on freelance and client work from studios like Ubisoft and several others. He likes to exercise and draw, and he's not sure which one he likes doing more!
Overview
Section 1: Roughing out our Design and Gathering Reference
Lecture 1 download скачать Course Files Here!
Lecture 2 Introduction
Lecture 3 Context
Lecture 4 Reference Gathering
Lecture 5 Starting the Design
Lecture 6 Building the Character
Lecture 7 Finishing Lines and Props
Lecture 8 Finalizing the Design
Section 2: Refining the Pose and Structuring our Concept
Lecture 9 Introduction
Lecture 10 Equipment Breakdown
Lecture 11 Expressions
Lecture 12 Acting and Posing
Lecture 13 Game play Move set Exploration
Lecture 14 Pose Cleanup and Texture Map
Section 3: Polishing our Design
Lecture 15 Introduction
Lecture 16 Format and Thumbs
Lecture 17 Finalizing Pose and Composition
Lecture 18 Selections Flat Colours and Occlusion
Lecture 19 Studying Reference
Lecture 20 Lighting Setup
Lecture 21 Rendering and Polish
Lecture 22 Bonus Lecture: Further Learning with 3dmotive
Anyone interested in learning more about 2D design,Anyone interested in learning more about characters,Anyone interested in learning more about painting
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