Learn Low Poly Modeling In Blender For Video Games!
Last updated 10/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.55 GB | Duration: 12h 21m
Build models for your games with this easy to understand course.
What you'll learn
Learn to make low poly models in Blender
Learn about the power of 3D modeling
Requirements
You need to have an internet connection
Blender - A free 3D modeling program
Description
This course was funded through a massively successful Kickstarter campaign. Over 6000% funded! Learn how to build 3D models from scratch in Blender today!One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you a want to. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately. You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples. What makes you a good teacher? I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations. I have over 150k students worldwide Who is this class for? People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online. How you will make money by learning new skills Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples Why should you learn online? There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 02. Course requirements
Section 2: Let's learn to model in Blender
Lecture 3 03. Blender fundamentals
Lecture 4 04. Making an abstract object
Lecture 5 05. Making background objects
Lecture 6 06. Making a low poly abstract tree
Lecture 7 07. Making a robot
Lecture 8 08. Making a simple paintball gun
Lecture 9 09. Making a simple sword
Section 3: Learn to model something everyday in Blender
Lecture 10 01. Modeling a handgun for a game
Lecture 11 02. Modeling a Modern Lamp
Lecture 12 03. Modeling a simple desklamp
Lecture 13 04. Modeling a sniper rifle part 1
Lecture 14 05. Modeling a sniper rifle part 2
Lecture 15 06. Modeling a sniper rifle part 3
Lecture 16 07. Modeling a sniper rifle part 4
Lecture 17 08. Modeling a sniper rifle part 5
Lecture 18 09. Modeling a ancient greek warrior helmet
Lecture 19 10. Modeling a ancient greek warrior helmet part 2
Lecture 20 11. Modeling a ancient greek warrior helmet part 3
Lecture 21 12. Modeling a ancient greek warrior helmet part 4
Lecture 22 13. Making an ancient greek sword
Lecture 23 14. Making an ancient greek sword part 2
Lecture 24 15. Making an ancient greek sword part 3
Lecture 25 16. Making an ancient greek sword part 4
Lecture 26 17. Modeling a hoplite sheild.
Lecture 27 18. Modeling a hoplite shield part 2
Lecture 28 19. Modeling a hoplite shield part 3
Section 4: Model Spaceships in Blender
Lecture 29 02. Modeling a simple spaceship
Lecture 30 03. Modeling another ship
Lecture 31 04. Building another spaceship
Lecture 32 05. Building an irregular spaceship
Lecture 33 06. Making a cylinder spaceship part 1
Lecture 34 07. Making a cylinder spaceship part 2
Lecture 35 08. Making a cargo ship
Lecture 36 09. Making another big ship
Lecture 37 10. Making another cylindrical ship
Lecture 38 11. Making a shuttle craft
Lecture 39 12. Conclusion
Section 5: Learn to Model Swords in Blender
Lecture 40 02. Making a simple sword
Lecture 41 03. Using the bevel modifier
Lecture 42 04. Moding a bigger sword
Lecture 43 05. Modeling a roman sword
Lecture 44 06. Making a greek hoplite sword
Lecture 45 07. Making a big sword
Section 6: Rapid prototyping floor plans
Lecture 46 2. Setting up the scene
Lecture 47 3. Setting up a few walls
Lecture 48 4. Adding in the rest of the walls
Lecture 49 5. Adding in more gemoetry
Lecture 50 6. Chaning the geometry
Lecture 51 7. Adding in a loop cut
Lecture 52 8. Taking away some wall
Lecture 53 9. Making a face in blender
Lecture 54 10. Adding in more geometry
Lecture 55 11. Considering different environments
Lecture 56 12. Starting a new project
Lecture 57 13. Moving the faces to create interesting geometry
Lecture 58 14. Subtractive production and boolean modifier.
Lecture 59 15. Making the subtraction look better
Lecture 60 16. Adding a roof and more faces
Lecture 61 17. Finishing the roof
Lecture 62 18. Final thoughts on rapid prototyping and blender
Section 7: 02. Prototpying Curves
Lecture 63 3. Starting off a new project
Lecture 64 4. Centering the cursor
Lecture 65 5. Addin in a curve
Lecture 66 6. Common errors with spin
Lecture 67 7. More fun with the spin command
Lecture 68 8. Using circles for curves
Lecture 69 9. Adding in a wall to the circle
Lecture 70 10. Another way to make a circle
Lecture 71 11. Adding the mesh to another mesh
Lecture 72 12. Making a small room part 1
Lecture 73 13. Making a room part 2
Lecture 74 14. Making a dining room floor plan part 1
Lecture 75 15. Making a dining room part 2
Lecture 76 16. Making a dining room part 3
Lecture 77 17. Conclusion
Section 8: Arrays
Lecture 78 3. Adding an array
Lecture 79 4. Learning about the array
Lecture 80 5. Modifying the object in edit mode
Lecture 81 6. More about edit mode and arrays
Lecture 82 7. More about the array
Lecture 83 8. Setting up a small scene
Lecture 84 9. Adding in more geometry
Lecture 85 10. Adding in more geometry
Lecture 86 11. Adding in a building and some pillars
Lecture 87 12. Adding the building
Lecture 88 13. Learning how to stack arrays
Lecture 89 14. Adding in a road
Lecture 90 15. Setting up a gazebo
Lecture 91 16. Setting up an empty for rotation
Section 9: Modeling tables
Lecture 92 3. Making a simple table
Lecture 93 4. Geometry and subsurf
Lecture 94 5. The benifits of saving
Lecture 95 6. Making two models from one file
Lecture 96 7. Making a coffee table
Lecture 97 8. Modifying the coffee table
Lecture 98 9. Modifying the bottom shelf
Lecture 99 10. Adding in angles to a design
Lecture 100 11. Adding in angles and complimenting
Lecture 101 12. Modeling an office table
Lecture 102 13. Prototyping an office table
Lecture 103 14. Making a circular table
Lecture 104 15. Continuing to make the circular table
Lecture 105 16. Different objects in Blender
Lecture 106 17. Final thoughts on round objects
Section 10: Modeling computers
Lecture 107 02. Modling a simple monitor
Lecture 108 03. Making a very simple computer
Lecture 109 04. Making a simple desktop computer
Lecture 110 05. Making a laptop
Lecture 111 06. Adding in keys to the laptop
Lecture 112 07. Making a simple round computer
Lecture 113 08 Modeling a simple router
Lecture 114 09. Making a tablet part 1
Lecture 115 10. Using the boolean modifier to cut out objects
Lecture 116 11. Modeling a printer
Lecture 117 12. Prototyping a small scene
Lecture 118 13. Conclusion and talking about how to get better
Section 11: Making lamps in blender
Lecture 119 02. Making a simple lamp in blender
Lecture 120 03. Talking about complexity and different platforms
Lecture 121 04. Making another desklamp
Lecture 122 05. Making a themed lamp
Lecture 123 06. Making a square lamp
Lecture 124 07. Theming a square lamp
Lecture 125 08. Learning how to join vertices
Lecture 126 09. Making a simple scifi lamp
Lecture 127 10. Making a scifi light
Lecture 128 11. A sphericle lamp
Lecture 129 12. Making a lava lamp
Lecture 130 13. Conclusion
Section 12: Modeling floor lamps in blender
Lecture 131 02. Making a simple floor lamp
Lecture 132 03. Modling another floor lamp
Lecture 133 04. Making a square floor lamp
Lecture 134 05. Making another floor lamp
Lecture 135 06. Making a simple floor lamp
Lecture 136 07. The importance of prototyping
Lecture 137 08. Modeling a modern floor lamp
Lecture 138 09. Making a 3 headed lamp
Lecture 139 10. Using a torus to model a lamp
Lecture 140 11. Making a cool square lamp
Lecture 141 12. Making an experimental lamp
Lecture 142 13. Course conclusion
Section 13: Modeling dishes
Lecture 143 02. Making a small plate and talking about subdevision surface modifiers
Lecture 144 03. Talking about level of detail
Lecture 145 04. Making a low polly bowl
Lecture 146 05. Making a glass
Lecture 147 06. Making a square glass
Lecture 148 07. Making a small square plate
Lecture 149 08. Making a deep square plate
Lecture 150 09. Making a martini glass
Lecture 151 10. Making a champagne glass
Lecture 152 11. Making a red wine glass
Lecture 153 12. Making a margareta glass
Lecture 154 13. Making a jug of water
Lecture 155 14. Making one final glass
Lecture 156 15. Course conclusion
Section 14: Modeling obojects in a kitchen
Lecture 157 02. Modeling a kitchen sink
Lecture 158 03. Making a square faucet
Lecture 159 04. Making a faucet out of a cyinder
Lecture 160 05. Modeling a kitchen sink with a faucet
Lecture 161 06. making an island
Lecture 162 07. Making a kitchen shelf
Lecture 163 08. Creating a paper tower rack
Section 15: Making appliances in Blender
Lecture 164 02. Modeling a fridge
Lecture 165 03. Making a dishwasher
Lecture 166 04. Modeling another fridge
Lecture 167 05. Modeling a toaster
Lecture 168 06. Making a square coffee maker
Lecture 169 07. Making a cylindrical coffee maker
Complete beginners
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