File Size: 473 MB
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.
KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.
Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.
V-Ray IPR
Fully interactive production rendering.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Resumable Rendering
Stop your render at any point and pick up where you left off.
System Requirements:
OS:Microsoft® Windows® 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
CPU:Intel® 64-bit or compatible processor with SSE2 support
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
Compability:
3ds Max Design® 2018 and 2019 (64-bit)
WHATS NEW:
Update 1.1
Modified features:
V-Ray:
-Reduce messages about invalid bump normals
V-Ray IPR:
-Do not calculate render elements (except denoiser) for viewport IPR
V-Ray GPU:
-Consistent lighting render elements
VRayFastSSS2:
-Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible
VRayProxy:
-Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur
VRayVolumeGrid:
-Add empty grid size and resolution options to the user interface
-Optimize volumetric rendering when Smoke Opacity is modulated by a texture
Bug fixes:
V-Ray:
-Artifacts in alpha channel with many transparent objects
-Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled
-Lighting elements are not propagated through refractions with consistent lighting elements enabled
-Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output
V-Ray IPR:
-Crash with VRayProxy when switching rendering between viewport and VFB
-Unhiding by category is not updated
-Viewport IPR option is missing in non-English 3ds Max instances
V-Ray GPU:
-Alembic VRayProxy copies randomly disappear (since 4.10.01)
-Artifacts with matte and Adaptive Dome light
-Crash when rendering animation sequence with DR and animated lights
-Crash when stopping viewport IPR during compiling kernels phase
-Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur
-Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01)
-VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01)
VRayFur:
-Animated parameters are not exported
-Wrong placement with selected faces in .vrscenes
VRayLight:
-Some spinners in the UI for disabled properties
VRayMDL:
-Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR
VRayOptionRE:
-Crash to desktop when render element is placed last in the list
VRayPluginNode:
Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01)
VRayScannedMtl:
Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts
VRayVolumeGrid:
The warning about DR and local paths is still appearing even when there is no volume grid in the scene
ply2vrmesh.exe:
The -velocityAttrName parameter does not work for Alembic input files
WHATS NEW:
CHANGELOG 4.12.00:
- Added support for Unreal Engine 4.22
- Improved support for Unreal shading models - Subsurface, Two Sided Foliage
- Improved support for Unreal expressions - Pixel Depth
- Improved speed and memory utilization when using V-Ray Light Bake
- Improved viewport rendering with translucent shading model
- Added "Transfer Missing Assets" control in DR
- Added progress report logging when computing long task
- Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
- Added toggle option for sky in VRaySunAndSky
- Fixed performance slow down during UV tree preparation in V-Ray Light Bake
- Added Directional parameter in VRayLightRect
- Added support for Specular Scale for Unreal lights
- Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings
- Added option to remove local host from DR
- Fixed bug with lightmaps having offset
- Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
- Fixed intensity mismatch between viewport and render when using Directional Light
HOMEPAGE
https://www.chaosgroup.com/
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