V-Ray Next v4.12.01 for Unreal 4.20-21-22

https://extraimage.net/images/2019/06/30/0e14bf39c9f6ec3d33c2e842757c0817.jpg

V-Ray Next v4.12.01 for Unreal 4.20-21-22
File Size: 475 MB

As one of the world's most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step.

V-Ray for Unreal is the fastest, simplest way to bring V-Ray scenes directly into the Unreal Editor. And it allows you to render ray traced, photorealistic images using V-Ray directly in Unreal.

True photorealistic rendering directly from Unreal
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for. V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

Use the content creation workflow you already know
Create your scene the same way you normally do using V-Ray and your favorite 3D application (3ds Max, Maya and SketchUp). Then, export your V-Ray scene from the host application and import it using V-Ray for Unreal.

Smart translation of materials and lights
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. At the same time, your original materials remain connected to their real-time versions and are called up when you're ready to render.

Your gateway to virtual reality
Once your V-Ray scene is imported, you'll be ready to take full advantage of the VR capabilities in the Unreal Editor. V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

System Requirements:
OS:Windows� 7 SP1 / Windows� 8/8.1 Windows 10 (x64)
Memory:8 GB RAM and 8 GB swap minimum
CPU:Intel� or AMD� 64-bit processor with SSE 4.2 support

WHATS NEW:
CHANGELOG 4.12.01:
-Added export/import functionality of lightmaps
-Improved support for Unreal expressions - TwoSidedSign, Time
-added rendering of DatasmithAreaLightMesh
-Added Quadratic and Cubic distortion types to VRayPhysicalCamera
-Project path is new default directory for "Export VRScene Path" option
-Fixed static meshes with identical names in different folders do not render correctly
-Fixed lights in Blueprints are exported at BP pivot point
-Fixed "Use Local Host" option not working in Light bake
-Fixed incorrect lightmaps is applied when some level actors are hidden
-Fixed CUDA Error 700 when "Export failed for the ... texture"
-Fixed CUDA error 700 when baking TwoSidedFoliage material
-Fixed "Cannot send asset" error when in DR

SCREENSHOTS

https://extraimage.net/images/2019/06/30/989d62a6ce493b1898c4873341aa8e66.md.png

HOMEPAGE

https://www.chaosgroup.com/

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