x64 | File Size: 293 MB
IDV, Inc has released an update to SpeedTree 8 for UE4 Subscription, is a powerful toolkit used to create 3D animated plants and trees for games, animations, visual effects and more.
SpeedTree for Games, the vegetation software making AAA games great since 2003, has come to Unreal Engine 4. Featuring our unique, award-winning combination of procedural plus hand-modeling approach, SpeedTree is a design package powerful enough to meet virtually any vegetation modeling requirement, from architectural backgrounds to Academy Award-winning visual effects.
Feature highlights:
-UE4-specific lightmap UV generation; create tunable, flawless lightmaps
-Scalable wind effects, including Wind Wizard
-Seamless LOD tuning
-Create unlimited variations with one click
-Branch seam blending
-Sub-division surface modeling
-Add collision primitives automatically or manually
-Modeling with mesh forces (e.g. grow trees around or through 3D meshes)
-Much more!
Combability:
SpeedTree 8 for UE4 is compatible only with UE4 4.19 and later.
WHATS NEW:
SpeedTree UE4 Subscription releaes noteS:
Bug Fixes:
-[CRASH] Hand-drawn models
-Deleted hand-drawn nodes could cause a crash when loading models. This problem has been fixed. Models that exhibited this behavior should open correctly now without further modification.
UE4/Unity/Raw XML wind direction:
-Models should adhere to the wind direction correclty in all circumstances inside of UE4 and Unity. XML exports will have correctly transformed wind data.
Materail atlas options:
0The atlasing options on each material are now correctly saved in the SPM file.
[CRASH] Card generator with LOD
-Editing LOD data or exporting cards no longer results in a crash.
Zones and Mesh Forces not exporting correctly into Unity:
-A bug has been fixed that caused some instances of Zone generators and Mesh Forces to display incorrectly in Unity.
Knot generators not showing in UE4/Unity:
-Knot generators (lumps, knots, cavities, etc.) were not always showing in UE4/Unity. This bug has been fixed.
Incorrect shadows on small models:
-The shadow system in the viewport has been modified to work better on small scale models.
AO differences on Mesh generators and Mesh Forces
These objects now compute per-vertex AO in a consistent manner.:
Render Photo aspect ratio:
-Bad geometrical data could occasionally cause this tool to display clipped renderings. This problem has been corrected.
Games SDK wind and Zone generators:
0This wind mode now displays geometry from Zone generators correctly.
Extend parent visibility:
-This option is no longer visible on Knot genterators.
HOMEPAGE
https://store.speedtree.com/
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