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download скачать Free download скачать : Pikuma Raycasting Engine Programming
mp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz
Genre:eLearning | Language: English | Size:3.65 GB

Files Included :

01  Introduction and Learning Outcomes.mp4 (91.95 MB)
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02  How to Take this Course.mp4 (4.32 MB)
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03  An Overview of the Raycasting Algorithm.mp4 (40.66 MB)
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04  Raycasting or Raytracing.mp4 (53.58 MB)
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05  Raycasting Limitations.mp4 (23.05 MB)
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06  A Review of Degrees and Radians.mp4 (73.95 MB)
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07  A Review of Sine Cosine and Tangent.mp4 (112.24 MB)
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08  Defining the 2D Map Grid.mp4 (46.05 MB)
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09  Coding the Map Class.mp4 (59.17 MB)
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10  Player Movement.mp4 (41.59 MB)
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11  Coding the Player Movement.mp4 (59.03 MB)
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12  Coding the Map Collision.mp4 (41.96 MB)
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13  Defining the Field of View.mp4 (75.61 MB)
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14  Coding the Field of View Ray Increments.mp4 (67.57 MB)
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15  Finding Wall Hit.mp4 (55.04 MB)
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16  Finding Horizontal Intersections.mp4 (143.66 MB)
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17  Finding Vertical Intersections.mp4 (55.67 MB)
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18  Coding X-intercept and Y-intercept.mp4 (87.64 MB)
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19  Coding the Horizontal Wall Intersection.mp4 (39.16 MB)
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20  Coding the Vertical Intersection.mp4 (74.29 MB)
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21  Fixing the Intersection Offset Error.mp4 (31.41 MB)
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22  Orientation as Angles or Vectors.mp4 (31.49 MB)
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23  Wall Projection.mp4 (46.96 MB)
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24  Finding the Wall Strip Height.mp4 (73.89 MB)
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25  Visualizing the Minimap.mp4 (24.29 MB)
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26  Coding the Wall Rendering.mp4 (65.35 MB)
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27  Fixing the Fishbowl Distortion.mp4 (77.73 MB)
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28  Implementing Wall Shading by Depth.mp4 (23.33 MB)
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29  BrightDark Wall Sides.mp4 (27.75 MB)
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30  First Steps in C.mp4 (43.5 MB)
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31  Working with Makefile.mp4 (19.22 MB)
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32  Installing Visual Studio and SDL on Windows.mp4 (30.2 MB)
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33  Creating a SDL Window.mp4 (36.98 MB)
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34  SDL Rendering and Event Polling.mp4 (23.75 MB)
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35  Rendering SDL Rectangles.mp4 (18.68 MB)
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36  Game Loop Overview.mp4 (26.62 MB)
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37  Coding a Fixed Time Step Game Loop.mp4 (18.7 MB)
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38  SDL Delay.mp4 (42.99 MB)
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39  Drawing the Map with SDL.mp4 (31.8 MB)
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40  Player Movement and SDL Events.mp4 (28.43 MB)
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41  Implementing Wall Collision in C.mp4 (6.15 MB)
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42  Ray Struct and FOV.mp4 (24.21 MB)
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43  Translating the Horizontal Intersection to C.mp4 (28.37 MB)
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44  Translating the Vertical Intersection to C.mp4 (35.58 MB)
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45  Rendering Rays.mp4 (17.35 MB)
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46  The Color Buffer.mp4 (113.43 MB)
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47  Color Buffer Implementation.mp4 (26.44 MB)
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48  Freeing Allocated Resources.mp4 (8.58 MB)
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49  Creating the Wall Projection.mp4 (39.69 MB)
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50  Exercise Ceiling & Floor Solid Colors.mp4 (4.47 MB)
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51  Ceiling & Floor Solid Color Implementation.mp4 (6.09 MB)
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52  Representing Textures.mp4 (46.53 MB)
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53  Creating a Texture Programmatically.mp4 (13.96 MB)
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54  Mapping Textures to Wall.mp4 (67.45 MB)
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55  Implementing Wall Texturing.mp4 (51.55 MB)
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56  Multiple Textures.mp4 (34.05 MB)
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57  Multiple Texture Code.mp4 (34.32 MB)
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58  Fixed Size Data Types.mp4 (23.8 MB)
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59  Using Fixed Size Integer Types.mp4 (5.11 MB)
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60  Libraries to Decode PNG Files.mp4 (23.14 MB)
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61  Loading External PNG Files.mp4 (59.05 MB)
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62  Activity Field of View Distortion.mp4 (10.84 MB)
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63  Understanding the Angle Increment Distortion.mp4 (49.9 MB)
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64  Coding the Angle Increment Distortion Fix.mp4 (15.78 MB)
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65  Full Screen Window.mp4 (55.15 MB)
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66  Refactoring the Graphics File.mp4 (72.75 MB)
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67  Drawing Filled Rectangles.mp4 (4.47 MB)
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68  Refactoring the Map File.mp4 (38.54 MB)
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69  Refactoring the Ray and Player File.mp4 (35.75 MB)
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70  The Line Equation.mp4 (52.48 MB)
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71  Rasterizing Lines.mp4 (80.4 MB)
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72  Coding the DDA Line Algorithm.mp4 (10.01 MB)
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73  Refactoring the Wall Projection File.mp4 (20.41 MB)
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74  Creating a Type Definition for Color Values.mp4 (10.27 MB)
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75  Sending Parameters by Reference.mp4 (7.17 MB)
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76  Refactoring the Ray-Facing Code.mp4 (15.63 MB)
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77  Wall Texture Color Intensity.mp4 (28.22 MB)
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78  Coding the Texture Color Intensity.mp4 (15 MB)
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79  Raycasting Sprites.mp4 (42.76 MB)
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80  Sprite Type Definition.mp4 (26.2 MB)
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81  Coding the Sprite Typedef.mp4 (63 MB)
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82  Rendering Sprites in the Minimap.mp4 (13.03 MB)
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83  Identifying Visible Sprites.mp4 (25.8 MB)
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84  Coding the Visible Sprites.mp4 (27.6 MB)
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85  Finding the Sprite Distance.mp4 (17.27 MB)
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86  Normalizing Player Rotation Angle.mp4 (19.99 MB)
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87  Calculating the Sprite Projection Height.mp4 (50.06 MB)
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88  Calculating the Sprite X Position.mp4 (23.45 MB)
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89  Sprite Rectangle Position in the Screen.mp4 (32.48 MB)
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90  Displaying Textured Sprites.mp4 (57.6 MB)
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91  Activity Sorting Sprites.mp4 (6.4 MB)
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92  Sorting Sprites by Distance.mp4 (22.4 MB)
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93  Sprites Behind Walls.mp4 (35.66 MB)
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94  Fixing the Sprite Fishbowl Distortion.mp4 (14.46 MB)
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95  Concluding our Raycasting Implementation.mp4 (24.12 MB)
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96  Notes on Look-up Tables.mp4 (68.65 MB)
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code.zip (8.68 MB)
ZIP

https://thumbs2.imgbox.com/ba/eb/bssExwxl_t.jpg

Код:
 https://rapidgator.net/file/fd3df21818fc24f50caf62804e01daa5/Pikuma_Raycasting_Engine_Programming.part1.rar
https://rapidgator.net/file/8aab02a0b305da14d8e89dfa86ad529c/Pikuma_Raycasting_Engine_Programming.part2.rar
https://rapidgator.net/file/9397c6c7663544663a61d51b376512fa/Pikuma_Raycasting_Engine_Programming.part3.rar

https://img89.pixhost.to/images/72/375727939_katfile.png

Код:
 https://katfile.com/efpt13miedes/Pikuma_Raycasting_Engine_Programming.part1.rar
https://katfile.com/2va2fiadvlpl/Pikuma_Raycasting_Engine_Programming.part2.rar
https://katfile.com/lmi3g9l9o1zj/Pikuma_Raycasting_Engine_Programming.part3.rar

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